Level-up moves 12
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 85 | 20 |
| 6 | Growl Lowers the target’s Attack by one stage. | Normal | Stat | — | 100 | 40 |
| 9 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 14 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 17 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 85 | 20 |
| 22 | Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Phys | 50 | 100 | 10 |
| 25 | Yawn Target sleeps at the end of the next turn. | Normal | Stat | — | — | 10 |
| 30 | Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Spec | — | 80 | 15 |
| 33 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 38 | Heal Bell Cures the entire party of major status effects. | Normal | Stat | — | — | 5 |
| 41 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Stat | — | — | 25 |
| 46 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 24
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Saffron City Gym | Psychic | — |
| TM06 | Toxic Fuchsia City Gym | Poison | — |
| TM10 | Hidden Power Location not compiled for this game yet | Normal | 1 |
| TM11 | Sunny Day Safari Zone — East | Fire | — |
| TM12 | Taunt Rocket Hideout — B2F | Dark | — |
| TM16 | Light Screen Location not compiled for this game yet | Psychic | — |
| TM17 | Protect Power Plant | Normal | — |
| TM18 | Rain Dance Route 15 | Water | — |
| TM20 | Safeguard Location not compiled for this game yet | Normal | — |
| TM21 | Frustration Rocket Hideout — B3F | Normal | — |
| TM27 | Return Route 12 — North Entrance 2F | Normal | — |
| TM29 | Psychic Saffron City — Mr. Psychic's House | Psychic | 90 |
| TM30 | Shadow Ball Location not compiled for this game yet | Ghost | 80 |
| TM32 | Double Team Safari Zone — West | Normal | — |
| TM33 | Reflect Location not compiled for this game yet | Psychic | — |
| TM34 | Shock Wave Vermilion City Gym | Electric | 60 |
| TM41 | Torment Silph Co. — 4F | Dark | — |
| TM42 | Facade Memorial Pillar | Normal | 70 |
| TM43 | Secret Power Route 25 | Normal | 70 |
| TM44 | Rest S.S. Anne — B1F Room 2 | Psychic | — |
| TM45 | Attract Route 24 | Normal | — |
| TM48 | Skill Swap Route 12 | Psychic | — |
| TM49 | Snatch Rocket Hideout — B4F | Dark | — |
| HM05 | Flash Route 2 — East Building | Normal | — |
Where to find Chimecho
Not found in the wild — evolve or trade for it.
Other changes in this game
- Egg moves: Curse, Disable, Dream Eater, Hypnosis
- Move tutor: Double-Edge, Dream Eater, Mimic, Substitute