Alakazam in Blaze Black & Volt White
#065 · Psychic · see locations below
Psychic
Abilities
Synchronize, Magic Guard, Magic Guard (hidden)
Base stats
Compared with the official games
- Abilities loses Inner Focus
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black / White, so a difference here can belong to the series rather than to this hack.
In the Clean version
Everything above is the Regular version. In Clean, its abilities are Synchronize, Inner Focus, Magic Guard.
Where to find Alakazam
| Area | Method | Level | |
|---|---|---|---|
| Dragonspiral Tower — Outside (Both Areas) — Spring, Summer, Autumn | Shaking Spot | — | |
| Dragonspiral Tower — Outside (Both Areas) — Winter | Shaking Spot | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Gravity** New to this hack Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Stat | — | — | 5 |
| 1 | Kinesis Lowers the target’s accuracy by one stage. | Psychic | Stat | — | 80 | 15 |
| 1 | Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 16 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 18 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Stat | — | 100 | 20 |
| 20 | Shock Wave** New to this hack Never misses. | Electric | Spec | 70 | — | 20 |
| 22 | Miracle Eye Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. | Psychic | Stat | — | — | 40 |
| 24 | Ally Switch User switches places with the friendly Pokémon opposite it. | Psychic | Stat | — | — | 15 |
| 28 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 30 | Reflect Reduces damage from physical attacks by half. | Psychic | Stat | — | — | 20 |
| 32 | Gravity** New to this hack Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Stat | — | — | 5 |
| 34 | Telekinesis Moves have 100% accuracy against the target for three turns. | Psychic | Stat | — | — | 15 |
| 36 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
| 40 | Psycho Cut Has an increased chance for a critical hit. | Psychic | Phys | 70 | 100 | 20 |
| 42 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 46 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 48 | Future Sight Hits the target two turns later. | Psychic | Spec | 100 | 100 | 10 |
| 52 | Trick User and target swap items. | Psychic | Stat | — | 100 | 10 |
| 56 | Aura Sphere** New to this hack Never misses. | Fighting | Spec | 90 | — | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (39)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 16 — in an item ball | Psychic | 80 |
| TM04 | Calm Mind Castelia City — in an item ball | Psychic | — |
| TM06 | Toxic Same place as Black and White | Poison | — |
| TM10 | Hidden Power Striaton City — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black and White | Fire | — |
| TM12 | Taunt Same place as Black and White | Dark | — |
| TM15 | Hyper Beam Same place as Black and White | Normal | 150 |
| TM16 | Light Screen Same place as Black and White | Psychic | — |
| TM17 | Protect Same place as Black and White | Normal | — |
| TM18 | Rain Dance Same place as Black and White | Water | — |
| TM19 | Telekinesis Celestial Tower — in an item ball | Psychic | — |
| TM20 | Safeguard Same place as Black and White | Normal | — |
| TM21 | Frustration Same place as Black and White | Normal | — |
| TM27 | Return Same place as Black and White | Normal | — |
| TM29 | Psychic Dragonspiral Tower — in an item ball | Psychic | 90 |
| TM30 | Shadow Ball Same place as Black and White | Ghost | 90 |
| TM32 | Double Team Route 13 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black and White | Psychic | — |
| TM41 | Torment Same place as Black and White | Dark | — |
| TM42 | Facade Same place as Black and White | Normal | 70 |
| TM44 | Rest Same place as Black and White | Psychic | — |
| TM45 | Attract Same place as Black and White | Normal | — |
| TM46 | Thief Same place as Black and White | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM51 | Ally Switch Same place as Black and White | Psychic | — |
| TM52 | Focus Blast Same place as Black and White | Fighting | 120 |
| TM53 | Energy Ball Route 6 — in an item ball | Grass | 90 |
| TM56 | Fling Same place as Black and White | Dark | — |
| TM57 | Charge Beam Same place as Black and White | Electric | 50 |
| TM63 | Embargo Same place as Black and White | Dark | — |
| TM68 | Giga Impact Same place as Black and White | Normal | 150 |
| TM70 | Flash Same place as Black and White | Normal | — |
| TM73 | Thunder Wave Same place as Black and White | Electric | — |
| TM77 | Psych Up Route 3 — in an item ball | Normal | — |
| TM85 | Dream Eater Same place as Black and White | Psychic | 100 |
| TM86 | Grass Knot Same place as Black and White | Grass | — |
| TM87 | Swagger Route 18 — in an item ball | Normal | — |
| TM90 | Substitute Same place as Black and White | Normal | — |
| TM92 | Trick Room Same place as Black and White | Psychic | — |