Goodra
#121 · Pokémon Omega Ruby Origins · changed in this game

Goodra

SteelDragonRain Dish, Shell Armor

In Omega Ruby Origins: Not in the wild: evolve Sliggoo at Level 50. It is Steel / Dragon type here; the official games have it as Dragon. Base stats still total 600; 3 of the six changed, most of all Defense (70 → 100). Abilities: it gains Rain Dish and Shell Armor and loses Sap Sipper, Hydration and Gooey.

Level-up moves 18

LvMoveTypeCatPowAccPP
1Absorb
An attack that absorbs half the damage inflicted.
GrassSpec2010025
1Counter
Retaliates any physical hit with double the power.
FightingPhys110020
1Draco Meteor
that also shrply reduces the user's Sp.Atk.
DragonSpec130905
1Dragon Breath
Strikes the foe with an incredible blast of breath.
DragonSpec6010020
1Flash Cannon
has a 10 chnc of lowering the trgt's Sp.Def.
SteelSpec8010010
1Outrage
A rampage of 2 to 3 turns that confuses the user.
DragonPhys12010010
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
1Water Gun
Squirts water to attack the foe.
WaterSpec4010025
15Protect
Evades attack, but may fail if used in succession.
NormalStat0010
20Flail
Inflicts more damage when the user's HP is down.
NormalPhys110015
25Water Pulse
Attacks with ultrasonic waves. May confuse the foe
WaterSpec6010020
30Rain Dance
Boosts the power of WATER- type moves for 5 turns.
WaterStat005
35Dragon Pulse
Inflics regular damage.
DragonSpec9010010
43Curse
A move that functions differently for GHOSTS.
GhostStat0010
49Body Slam
A full-body slam that may cause paralysis.
NormalPhys8510015
49Iron Head
Has a 30 chance to make the target flinch.
SteelPhys8010015
50Iron Tail
Attacks with a rock-hard tail. May lower DEFENSE.
SteelPhys1007515
58Muddy Water
Attacks with muddy water. May lower accuracy.
WaterSpec908510

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Goodra

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Can be taught by TM or HM: Water Pulse, Toxic, Hidden Power, Sunny Day, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Frustration, Iron Tail, Thunderbolt, Thunder, Earthquake, Return, Double Team, Flamethrower, Sludge Bomb, Sandstorm, Fire Blast, Rock Tomb, Facade, Secret Power, Rest, Surf, Strength