#706 · HeartGold Generations · unchanged from the official games
Goodra
DragonSap Sipper, Hydration, Gooey (hidden)
In HeartGold Generations: Not in the wild: evolve Sliggoo at level 45. Its type (Dragon), base stats (total 600) and abilities are the same as in the official games.
Level-up moves 25
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | Water | Phys | 90 | 90 | 10 |
| 1 | Acid Spray The user spits fluid that melts the foe. It harshly lowers the foe’s Sp. Def. | Poison | Spec | 40 | 100 | 20 |
| 1 | Poison Tail An attack with a high critical-hit ratio. This tail attack may also poison the foe. | Poison | Phys | 50 | 100 | 25 |
| 1 | Tearful Look --- | Normal | Stat | — | — | 20 |
| 1 | Feint An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | Normal | Phys | 30 | 100 | 10 |
| 1 | Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Grass | Spec | 20 | 100 | 25 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Water Gun The foe is blasted with a forceful shot of water. | Water | Spec | 40 | 100 | 25 |
| 1 | Dragon Breath The user exhales a mighty gust that inflicts damage. It may also paralyze the target. | Dragon | Spec | 60 | 100 | 20 |
| 1 | Outrage The user rampages and attacks for two to three turns. However, it then becomes confused. | Dragon | Phys | 120 | 100 | 10 |
| 1 | Bubble A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. | Water | Spec | 20 | 100 | 30 |
| 1 | Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Normal | Stat | — | — | 10 |
| 5 | Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Grass | Spec | 20 | 100 | 25 |
| 12 | Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Normal | Stat | — | — | 10 |
| 13 | Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. | Normal | Phys | — | — | 10 |
| 18 | Dragon Breath The user exhales a mighty gust that inflicts damage. It may also paralyze the target. | Dragon | Spec | 60 | 100 | 20 |
| 23 | Flail The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Normal | Phys | — | 100 | 15 |
| 25 | Water Pulse The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 27 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Water | Stat | — | — | 5 |
| 40 | Dragon Pulse The foe is attacked with a shock wave generated by the user’s gaping mouth. | Dragon | Spec | 85 | 100 | 10 |
| 41 | Body Slam The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | Normal | Phys | 85 | 100 | 15 |
| 43 | Curse A move that works differently for the Ghost type than for all the other types. | Ghost | Stat | — | — | 10 |
| 48 | Muddy Water The user attacks by shooting out muddy water. It may also lower the foe’s accuracy. | Water | Spec | 90 | 85 | 10 |
| 55 | Outrage The user rampages and attacks for two to three turns. However, it then becomes confused. | Dragon | Phys | 120 | 100 | 10 |
| 59 | Power Whip The user violently whirls its vines or tentacles to harshly lash the foe. | Grass | Phys | 120 | 85 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 42
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM02 | Dragon Claw | Dragon | 80 |
| TM03 | Water Pulse | Water | 60 |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM34 | Shock Wave | Electric | 60 |
| TM35 | Flamethrower | Fire | 90 |
| TM36 | Sludge Bomb | Poison | 90 |
| TM37 | Sandstorm | Rock | — |
| TM38 | Fire Blast | Fire | 110 |
| TM39 | Rock Tomb | Rock | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM58 | Endure | Normal | — |
| TM59 | Dragon Pulse | Dragon | 85 |
| TM68 | Giga Impact | Normal | 150 |
| TM74 | Gyro Ball | Steel | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
Where to find Goodra
Not found in the wild — evolve or trade for it.