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Machamp
#068 · Pokémon Mirror Gold · changed in this game

Machamp

FightingGuts, No Guard

In Mirror Gold: First found in Route 18 (Grass (Morning / Day), Lv 63-64). Its type (Fighting) is the same as in the official games. Base stats total 530, up from 505; 4 of the six changed, most of all HP (90 → 115). Abilities: it loses Steadfast. 13 of its 26 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Bullet Punch and Mach Punch.

Level-up moves 28

LvMoveTypeCatPowAccPP
1Bullet Punch
Inflicts regular damage with no additional effect.
SteelPhys4010030
1Mach Punch
Inflicts regular damage with no additional effect.
FightingPhys4010030
1Mach Punch
Inflicts regular damage with no additional effect.
FightingPhys4010030
1Leer
Lowers the target’s Defense by one stage.
NormalStat—10030
10Seismic Toss
Inflicts damage equal to the user’s level.
FightingPhys—10020
14Karate Chop
Has an increased chance for a critical hit.
FightingPhys5010025
16Focus Energy
Increases the user’s chance to score a critical hit.
NormalStat——30
17Bullet Punch
Inflicts regular damage with no additional effect.
SteelPhys4010030
19Revenge
Inflicts double damage if the user takes damage before attacking this turn.
FightingPhys6010010
20Low Sweep
Lowers the target’s Speed by one stage.
FightingPhys6510020
23Scary Face
Lowers the target’s Speed by two stages.
NormalStat—10010
25Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
FightingPhys—10020
26Protect
Prevents any moves from hitting the user this turn.
NormalStat——10
28Foresight
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NormalStat——40
29Vital Throw
Never misses.
FightingPhys70—10
31Wake Up Slap
If the target is asleep, has double power and wakes it up.
FightingPhys7010010
34Drain Punch
Drains half the damage inflicted to heal the user.
FightingPhys7510010
40Strength
Inflicts regular damage with no additional effect.
NormalPhys8010015
41Dual Chop
Hits twice in one turn.
DragonPhys409015
43Bulk Up
Raises the user’s Attack and Defense by one stage.
FightingStat——20
44Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
RockStat——10
46Knock Off
Target drops its held item.
DarkPhys6510020
49Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FightingPhys1201005
50High Horsepower
Inflicts regular damage with no additional effect.
GroundPhys959510
52Dynamic Punch
Has a chance to confuse the target.
FightingPhys100505
53Cross Chop
Has an increased chance for a critical hit.
FightingPhys100805
58Submission
User receives 1/4 the damage it inflicts in recoil.
FightingPhys808020
64Double-Edge
User receives 1/3 the damage inflicted in recoil.
NormalPhys12010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 52

#Move · where to get itTypePow
TM00Mega Punch
Goldenrod Department Store 5F
Normal80
TM001Focus Punch
Fighting150
TR02Toxic
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Poison—
TR05Hyper Beam
Celadon Department Store Upper 2F (also at Viridian Mart)
Normal150
TM008Bulk Up
Fighting—
TR08Giga Impact
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Normal150
TM010Hidden Power
Normal60
TR10Earthquake
Mt. Mortar (hidden) (also at Celadon Department Store Upper 2F, Viridian Mart)
Ground100
TM011Sunny Day
Fire—
TR11Rock Slide
Mt. Mortar 2F (hidden) (also at Celadon Department Store Upper 2F, Pewter Mart)
Rock75
TM015Low Kick
Goldenrod Department Store 5F
Fighting—
TR15Fire Blast
Celadon Department Store Upper 2F
Fire110
TM016Light Screen
Goldenrod Department Store 5F
Psychic—
TM017Protect
Goldenrod Department Store 5F
Normal—
TM018Rain Dance
Water—
TM021Frustration
Celadon Department Store 3F
Normal—
TR21Reversal
Celadon Department Store Upper 2F (also at Viridian Mart)
Fighting—
TR26Endure
Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F)
Normal—
TM027Return
Celadon Department Store 3F
Normal—
TM028Dig
Celadon Department Store 3F
Ground80
TR30Stone Edge
Celadon Department Store Upper 2F (also at Pewter Mart)
Rock100
TM031Brick Break
Fighting75
TM032Body Slam
Normal85
TM035Flamethrower
Fire90
TM038Helping Hand
Goldenrod Department Store 5F
Normal—
TM039Rock Tomb
Rock60
TR39Superpower
Celadon Department Store Upper 2F (also at Viridian Mart)
Fighting120
TR41Work Up
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Normal—
TM042Facade
Normal70
TR42Close Combat
Celadon Department Store Upper 2F (also at Viridian Mart)
Fighting120
TM043Secret Power
Normal70
TM044Rest
Psychic—
TM045Attract
Normal—
TR45Focus Blast
Celadon Department Store Upper 2F (also at Viridian Mart)
Fighting120
TM046Thief
Dark60
TM056Fling
Dark—
TM066Payback
Dark50
TM078Captivate
Celadon Department Store 3F
Normal—
TM082Sleep Talk
Normal—
TM084Poison Jab
Poison80
TM087Swagger
Celadon Department Store 3F
Normal—
TM090Substitute
Normal—
TM095Darkest Lariat
Celadon Department Store 3F (also at Fuchsia Mart)
Dark85
TM107Heavy Slam
Celadon Department Store 3F (also at Pewter Mart)
Steel—
TM114Curse
Olivine Mart (also at Celadon Department Store 3F)
Ghost—
TM118Encore
Olivine Mart (also at Celadon Department Store 3F)
Normal—
TM137Smack Down
Celadon Department Store 3F (also at Pewter Mart)
Rock50
TM144High Horsepower
Mahogany Mart Post-Rocket Hideout (also at Celadon Department Store 3F)
Ground95
TM156Double-Edge
Goldenrod Department Store 5F
Normal120
HM04Strength
Normal80
HM06Rock Smash
Fighting40
HM08Rock Climb
Normal90

Where to find Machamp

AreaMethodLevel
Route 18Grass (Morning / Day)63-64

Other changes in this game

  • Egg moves: Bullet Punch, Close Combat, Counter, Encore, Fire Punch, Heavy Slam, Ice Punch, Knock Off, Power Trick, Quick Guard, Submission, ThunderPunch, Tickle
  • Tutor moves: Body Slam, Bulk Up, Bulldoze, Coaching, Counter, Double-Edge, Drain Punch, Dual Chop, Dynamic Punch, Endure, Fire Punch, Flamethrower, Focus Energy, Focus Punch, Giga Impact, Headbutt, Helping Hand, High Horsepower, Hyper Beam, Ice Punch, Knock Off, Low Kick, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Poison Jab, Rest, Rock Slide, Rock Smash, Role Play, Seismic Toss, Sleep Talk, Snore, Stomping Tantrum, Stone Edge, Substitute, Superpower, Swagger, Throat Chop, ThunderPunch, Vacuum Wave
  • A wild one can rarely hold Focus Band.