Machamp in Emerald Kaizo
Fighting — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities loses No Guard, Steadfast
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Machamp in other guides
The same Pokémon, as 16 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald ImperiumPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Machamp
| Area | Method | Level | |
|---|---|---|---|
| Victory Road B1F | Grass | 72 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 32 |
| 1 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 100 | 50 | 5 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Spec | 75 | 100 | 15 |
| 1 | Superpower Boosts strength sharply, but hurts the user. | Fighting | Phys | 120 | 100 | 8 |
| 7 | Karate Chop A chopping attack with a high critical-hit ratio. | Fighting | Phys | 50 | 100 | 25 |
| 13 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 24 |
| 19 | Seismic Toss Damage is equal to user's level. | Fighting | Phys | 1 | 100 | 20 |
| 22 | Mega Kick An extremely powerful kick with intense force. | Normal | Phys | 120 | 75 | 5 |
| 25 | Revenge An attack that gains power if injured by the foe. | Fighting | Phys | 60 | 100 | 10 |
| 33 | Vital Throw Makes the user's move last, but it never misses. | Fighting | Phys | 70 | 100 | 10 |
| 41 | Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Phys | 70 | 100 | 32 |
| 46 | Cross Chop A double-chopping attack. High critical-hit ratio. | Fighting | Phys | 100 | 90 | 8 |
| 51 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 100 | 16 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (23)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM06 | Toxic | Poison | — |
| TM08 | Seismic Toss | Fighting | 1 |
| TM10 | Hidden Power | Normal | 1 |
| TM11 | Sunny Day | Fire | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | 103 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | 103 |
| TM28 | Dig | Ground | 60 |
| TM31 | Brick Break | Fighting | 75 |
| TM35 | Flamethrower | Fire | 95 |
| TM38 | Fire Blast | Fire | 120 |
| TM39 | Rock Tomb | Rock | 55 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 40 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |