Machamp in Fire Red Omega
#068 · Fighting · Evolves at Level 40 · Cerulean Cave (B2)
Fighting
Abilities
Guts, No Guard
Base stats
Compared with the official games
- Abilities loses Steadfast
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Machamp
| Area | Method | Level | |
|---|---|---|---|
| Cerulean Cave | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Phys | — | 100 | 20 |
| 7 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 13 | Karate Chop Has an increased chance for a critical hit. | Fighting | Phys | 50 | 100 | 25 |
| 19 | Seismic Toss Inflicts damage equal to the user’s level. | Fighting | Phys | — | 100 | 20 |
| 22 | Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 25 | Revenge Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Phys | 60 | 100 | 10 |
| 33 | Vital Throw Never misses. | Fighting | Phys | 70 | — | 10 |
| 41 | Submission User receives 1/4 the damage it inflicts in recoil. | Fighting | Phys | 80 | 80 | 25 |
| 46 | Cross Chop Has an increased chance for a critical hit. | Fighting | Phys | 100 | 80 | 5 |
| 51 | Scary Face Lowers the target’s Speed by two stages. | Normal | Stat | — | 90 | 10 |
| 59 | Dynamic Punch Has a chance to confuse the target. | Fighting | Phys | 100 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (24)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Unchanged from FireRed | Fighting | 150 |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM08 | Bulk Up Unchanged from FireRed | Fighting | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM26 | Earthquake Unchanged from FireRed | Ground | 100 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM28 | Dig Unchanged from FireRed | Ground | 80 |
| TM31 | Brick Break Unchanged from FireRed | Fighting | 75 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM35 | Flamethrower Unchanged from FireRed | Fire | 95 |
| TM38 | Fire Blast Unchanged from FireRed | Fire | 120 |
| TM39 | Rock Tomb Unchanged from FireRed | Rock | 50 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| TM46 | Thief Unchanged from FireRed | Dark | 40 |
| HM04 | Strength Unchanged from FireRed | Normal | 80 |
| HM06 | Rock Smash Unchanged from FireRed | Fighting | 20 |