Level-up moves 13
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Phys | — | 100 | 20 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 7 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 13 | Karate Chop Has an increased chance for a critical hit. | Fighting | Phys | 50 | 100 | 25 |
| 19 | Seismic Toss Inflicts damage equal to the user’s level. | Fighting | Phys | — | 100 | 20 |
| 22 | Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 25 | Revenge Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Phys | 60 | 100 | 10 |
| 33 | Vital Throw Never misses. | Fighting | Phys | 70 | — | 10 |
| 41 | Submission User receives 1/4 the damage it inflicts in recoil. | Fighting | Phys | 80 | 80 | 25 |
| 46 | Cross Chop Has an increased chance for a critical hit. | Fighting | Phys | 100 | 80 | 5 |
| 51 | Scary Face Lowers the target’s Speed by two stages. | Normal | Stat | — | 90 | 10 |
| 59 | Dynamic Punch Has a chance to confuse the target. | Fighting | Phys | 100 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 24
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Silph Co. — 5F | Fighting | 150 |
| TM06 | Toxic Fuchsia City Gym | Poison | — |
| TM08 | Bulk Up Silph Co. — 7F | Fighting | — |
| TM10 | Hidden Power Location not compiled for this game yet | Normal | 1 |
| TM11 | Sunny Day Safari Zone — East | Fire | — |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM17 | Protect Power Plant | Normal | — |
| TM18 | Rain Dance Route 15 | Water | — |
| TM21 | Frustration Rocket Hideout — B3F | Normal | — |
| TM26 | Earthquake Viridian City Gym | Ground | 100 |
| TM27 | Return Route 12 — North Entrance 2F | Normal | — |
| TM28 | Dig Cerulean City | Ground | 60 |
| TM31 | Brick Break S.S. Anne — 1F Room 2 | Fighting | 75 |
| TM32 | Double Team Safari Zone — West | Normal | — |
| TM35 | Flamethrower Location not compiled for this game yet | Fire | 95 |
| TM38 | Fire Blast Cinnabar Island Gym | Fire | 120 |
| TM39 | Rock Tomb Pewter City Gym | Rock | 50 |
| TM42 | Facade Memorial Pillar | Normal | 70 |
| TM43 | Secret Power Route 25 | Normal | 70 |
| TM44 | Rest S.S. Anne — B1F Room 2 | Psychic | — |
| TM45 | Attract Route 24 | Normal | — |
| TM46 | Thief Mt. Moon — B2F | Dark | 40 |
| HM04 | Strength Fuchsia City — Warden's House | Normal | 80 |
| HM06 | Rock Smash Ember Spa — Kindle Road | Fighting | 20 |
Where to find Machamp
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutor: Body Slam, Counter, Double-Edge, Mega Kick, Mega Punch, Metronome, Mimic, Rock Slide, Seismic Toss, Substitute