#436 · Pokémon Mirror Gold · changed in this game
Bronzor
SteelPsychicLevitate, Heatproof
In Mirror Gold: First found in Cerulean Cave 1F (Grass (Sinnoh Sound)), and in 45 more areas. Its type (Steel / Psychic) and base stats (total 300) are the same as in the official games. Abilities: it loses Heavy Metal. 4 of its 17 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Psywave and Metal Sound.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 7 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 10 | Imprison Prevents the target from using any moves that the user also knows. | Psychic | Stat | — | — | 10 |
| 13 | Hypnosis Puts the target to sleep. | Psychic | Stat | — | 60 | 20 |
| 15 | Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Spec | — | 100 | 15 |
| 21 | Feint Attack Never misses. | Dark | Phys | 60 | — | 20 |
| 23 | Payback Power is doubled if the target has already moved this turn. | Dark | Phys | 50 | 100 | 10 |
| 24 | Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Phys | — | 100 | 5 |
| 24 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Stat | — | — | 25 |
| 28 | Iron Defense Raises the user’s Defense by two stages. | Steel | Stat | — | — | 15 |
| 33 | Extrasensory Has a chance to make the target flinch. | Psychic | Spec | 80 | 100 | 20 |
| 35 | Metal Sound Lowers the target’s Special Defense by two stages. | Steel | Stat | — | 85 | 40 |
| 37 | Future Sight Hits the target two turns later. | Psychic | Spec | 120 | 100 | 10 |
| 39 | Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Phys | — | 100 | 10 |
| 42 | Heal Pulse Heals the target for half its max HP. | Psychic | Stat | — | — | 10 |
| 45 | Heal Block Prevents target from restoring its HP for five turns. | Psychic | Stat | — | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 52
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TR02 | Toxic Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F) | Poison | — |
| TM004 | Calm Mind | Psychic | — |
| TR04 | Solar Beam Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F) | Grass | 120 |
| TM010 | Hidden Power | Normal | 60 |
| TR10 | Earthquake Mt. Mortar (hidden) (also at Celadon Department Store Upper 2F, Viridian Mart) | Ground | 100 |
| TM011 | Sunny Day | Fire | — |
| TR11 | Rock Slide Mt. Mortar 2F (hidden) (also at Celadon Department Store Upper 2F, Pewter Mart) | Rock | 75 |
| TM016 | Light Screen Goldenrod Department Store 5F | Psychic | — |
| TM017 | Protect Goldenrod Department Store 5F | Normal | — |
| TM018 | Rain Dance | Water | — |
| TM020 | Safeguard Celadon Department Store 3F | Normal | — |
| TM021 | Frustration Celadon Department Store 3F | Normal | — |
| TM026 | Psyshock | Psychic | 80 |
| TR26 | Endure Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F) | Normal | — |
| TM027 | Return Celadon Department Store 3F | Normal | — |
| TM029 | Psychic | Psychic | 90 |
| TM030 | Shadow Ball | Ghost | 80 |
| TM032 | Body Slam | Normal | 85 |
| TM033 | Reflect Goldenrod Department Store 5F | Psychic | — |
| TR36 | Iron Defense Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F) | Steel | — |
| TM037 | Sandstorm | Rock | — |
| TM038 | Helping Hand Goldenrod Department Store 5F | Normal | — |
| TM039 | Rock Tomb | Rock | 60 |
| TR40 | Expanding Force Saffron Mart (also at Celadon Department Store Upper 2F) | Psychic | 80 |
| TM042 | Facade | Normal | 70 |
| TM043 | Secret Power | Normal | 70 |
| TM044 | Rest | Psychic | — |
| TM048 | Skill Swap | Psychic | — |
| TR50 | Trick Room Union Cave 1F (hidden) (also at Celadon Department Store Upper 2F, Saffron Mart) | Psychic | — |
| TM057 | Charge Beam | Electric | 50 |
| TM066 | Payback | Dark | 50 |
| TM067 | Recycle Goldenrod Department Store Upper 2F | Normal | — |
| TM068 | Future Sight | Psychic | 120 |
| TM069 | Rock Polish | Rock | — |
| TM070 | Flash Goldenrod Department Store 5F | Normal | — |
| TM074 | Gyro Ball | Steel | — |
| TM076 | Stealth Rock Goldenrod Department Store Upper 2F (also at Celadon Department Store 3F) | Rock | — |
| TM077 | Psych Up Goldenrod Department Store Upper 2F | Normal | — |
| TM082 | Sleep Talk | Normal | — |
| TM085 | Dream Eater | Psychic | 100 |
| TM086 | Grass Knot | Grass | — |
| TM087 | Swagger Celadon Department Store 3F | Normal | — |
| TM090 | Substitute | Normal | — |
| TM091 | Flash Cannon | Steel | 80 |
| TM099 | Iron Head Goldenrod Department Store 5F | Steel | 80 |
| TM101 | Power Gem Mahogany Mart Post-Rocket Hideout (also at Celadon Department Store 3F) | Rock | 80 |
| TM107 | Heavy Slam Celadon Department Store 3F (also at Pewter Mart) | Steel | — |
| TM109 | Trick Saffron Mart (also at Celadon Department Store 3F) | Psychic | — |
| TM115 | Zen Headbutt Mahogany Mart Post-Rocket Hideout (also at Celadon Department Store 3F) | Psychic | 80 |
| TM119 | Metal Sound Goldenrod Department Store 5F | Steel | — |
| TM124 | Psychic Terrain Vermilion / Safari Mart (also at Celadon Department Store 3F) | Psychic | — |
| TM136 | Gravity Goldenrod Department Store 5F | Psychic | — |
Where to find Bronzor
| Area | Method | Level | |
|---|---|---|---|
| Cerulean Cave 1F | Grass (Sinnoh Sound) | ||
| Cerulean Cave B1F | Grass (Sinnoh Sound) | ||
| Cerulean Cave B2F | Grass (Sinnoh Sound) | ||
| Cliff Cave | Grass (Sinnoh Sound) | ||
| Dark Cave Route 31 Entrance | Grass (Sinnoh Sound) | ||
| Dark Cave Route 45 Entrance | Grass (Sinnoh Sound) | ||
| Digletts Cave | Grass (Sinnoh Sound) | ||
| Ice Path 1F | Grass (Sinnoh Sound) | ||
| Ice Path B1F | Grass (Sinnoh Sound) | ||
| Ice Path B2F | Grass (Sinnoh Sound) | ||
| Ice Path B3F | Grass (Sinnoh Sound) | ||
| Mt. Moon 1F | Grass (Sinnoh Sound) | ||
| Mt. Moon 2F | Grass (Sinnoh Sound) | ||
| Mt. Mortar B1F | Grass (Sinnoh Sound) | ||
| Mt. Mortar Central Room | Grass (Sinnoh Sound) | ||
| Mt. Mortar Room Above Waterfall | Grass (Sinnoh Sound) | ||
| Mt. Mortar Waterfall Room | Grass (Sinnoh Sound) | ||
| Mt. Silver 1F | Grass (Sinnoh Sound) | ||
| Mt. Silver 3F | Grass (Sinnoh Sound) | ||
| Mt. Silver 4F | Grass (Sinnoh Sound) | ||
| Mt. Silver Expert Belt Room | Grass (Sinnoh Sound) | ||
| Mt. Silver Moltres Room | Grass (Sinnoh Sound) | ||
| Mt. Silver Mountainside | Grass (Sinnoh Sound) | ||
| Mt. Silver Top Snowy Area | Grass (Sinnoh Sound) | ||
| Rock Tunnel 1F | Grass (Sinnoh Sound) | ||
| Rock Tunnel B1F | Grass (Sinnoh Sound) | ||
| Route 15 | Grass (Night) | 64-65 | |
| Route 43 | Grass (Morning / Day) | 25-28 | |
| Seafoam Islands 1F | Grass (Sinnoh Sound) | ||
| Seafoam Islands B1F | Grass (Sinnoh Sound) | ||
| Seafoam Islands B2F | Grass (Sinnoh Sound) | ||
| Seafoam Islands B3F | Grass (Sinnoh Sound) | ||
| Seafoam Islands B4F | Grass (Sinnoh Sound) | ||
| Slowpoke Well 1F | Grass (Sinnoh Sound) | ||
| Slowpoke Well B2F | Grass (Sinnoh Sound) | ||
| Tohjo Falls | Grass (Sinnoh Sound) | ||
| Union Cave 1F | Grass (Sinnoh Sound) | ||
| Union Cave B1F | Grass (Sinnoh Sound) | ||
| Union Cave B2F | Grass (Sinnoh Sound) | ||
| Victory Road 1F | Grass (Sinnoh Sound) | ||
| Victory Road 2F | Grass (Sinnoh Sound) | ||
| Victory Road 3F | Grass (Sinnoh Sound) | ||
| Whirl Islands 1F | Grass (Sinnoh Sound) | ||
| Whirl Islands B1F | Grass (Sinnoh Sound) | ||
| Whirl Islands B2F | Grass (Sinnoh Sound) | ||
| Whirl Islands B3F Ledge Overlooking Lugia Room | Grass (Sinnoh Sound) |
Other changes in this game
- Evolves into Bronzong — at level 32
- Egg moves: Gravity, Recycle
- Tutor moves: Ally Switch, Ancient Power, Bulldoze, Charge Beam, Expanding Force, Flash Cannon, Gravity, Iron Defense, Psychic, Recycle, Rest, Rock Slide, Rollout, Shadow Ball, Signal Beam, Skill Swap, Sleep Talk, Snore, Stealth Rock, Steel Beam, Steel Roller, Telekinesis, Trick, Wonder Room
- A wild one can rarely hold Metal Coat.