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Type: Null
#772 · HeartGold Generations · unchanged from the official games

Type: Null

NormalBattle Armor

In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Normal), base stats (total 534) and abilities are the same as in the official games.

Level-up moves 19

LvMoveTypeCatPowAccPP
1Tackle
A physical attack in which the user charges and slams into the foe with its whole body.
NormalPhys4010035
1Imprison
If the foe knows any move also known by the user, the foe is prevented from using it.
PsychicStat——10
5Rage
While this move is in use, it gains attack power each time the user is hit in battle.
NormalPhys2010020
10Pursuit
An attack move that inflicts double damage if used on a foe that is switching out of battle.
DarkPhys4010020
12Aerial Ace
The user confounds the foe with speed, then slashes. The attack lands without fail.
FlyingPhys60—20
15Imprison
If the foe knows any move also known by the user, the foe is prevented from using it.
PsychicStat——10
19Scary Face
The user frightens the foe with a scary face to sharply reduce its Speed stat.
NormalStat—10010
25Crush Claw
The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.
NormalPhys759510
31Metal Sound
A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat.
SteelStat—8540
33Double Hit
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
NormalPhys359010
37X-Scissor
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
BugPhys8010015
44Air Slash
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
FlyingSpec759515
45Take Down
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
NormalPhys908520
47Iron Head
The foe slams the target with its steel-hard head. It may also make the target flinch.
SteelPhys8010015
53Tri Attack
The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
NormalSpec8010010
65Punishment
This attack’s power increases the more the foe has powered up with stat changes.
DarkPhys—1005
66Double-Edge
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
NormalPhys12010015
70Razor Wind
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
NormalSpec8010010
85Heal Block
The user prevents the foe from using any HP-recovery moves for five turns.
PsychicStat—10015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 28

#Move · where to get itTypePow
TM02Dragon Claw
Dragon80
TM05Roar
Normal—
TM06Toxic
Poison—
TM07Hail
Ice—
TM10Hidden Power
Normal60
TM11Sunny Day
Fire—
TM17Protect
Normal—
TM18Rain Dance
Water—
TM21Frustration
Normal—
TM27Return
Normal—
TM32Double Team
Normal—
TM37Sandstorm
Rock—
TM40Aerial Ace
Flying60
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM58Endure
Normal—
TM65Shadow Claw
Ghost70
TM66Payback
Dark50
TM68Giga Impact
Normal150
TM73Thunder Wave
Electric—
TM75Swords Dance
Normal—
TM80Rock Slide
Rock75
TM81X-Scissor
Bug80
TM82Sleep Talk
Normal—
TM87Swagger
Normal—
TM89U-turn
Bug70
TM90Substitute
Normal—

Where to find Type: Null

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Evolves into Silvally — with high friendship