#772 · Pokémon Parallel Emerald · unchanged from the official games
Type: Null
NormalBattle Armor
In Parallel Emerald: It is not in any of this guide's encounter tables. Its type (Normal), base stats (total 534) and abilities are the same as in the official games.
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 5 | Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Phys | 20 | 100 | 20 |
| 10 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 15 | Imprison Prevents the target from using any moves that the user also knows. | Psychic | Stat | — | — | 10 |
| 20 | Aerial Ace Never misses. | Flying | Phys | 60 | — | 20 |
| 25 | Crush Claw Has a chance to lower the target’s Defense by one stage. | Normal | Phys | 75 | 100 | 10 |
| 30 | Scary Face Lowers the target’s Speed by two stages. | Normal | Stat | — | 100 | 10 |
| 35 | X-Scissor Inflicts regular damage with no additional effect. | Bug | Phys | 90 | 100 | 15 |
| 40 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 100 | 20 |
| 45 | Metal Sound Lowers the target’s Special Defense by two stages. | Steel | Stat | — | 85 | 40 |
| 50 | Iron Head Has a chance to make the target flinch. | Steel | Phys | 80 | 100 | 15 |
| 55 | Double Hit Hits twice in one turn. | Normal | Phys | 35 | 100 | 10 |
| 60 | Air Slash Has a chance to make the target flinch. | Flying | Spec | 75 | 100 | 15 |
| 65 | Punishment Power increases against targets with more raised stats, up to a maximum of 200. | Dark | Phys | — | 100 | 5 |
| 70 | Razor Wind Requires a turn to charge before attacking. | Normal | Spec | 80 | 100 | 10 |
| 75 | Tri Attack Has a chance to burn, freeze, or paralyze the target. | Normal | Spec | 80 | 100 | 10 |
| 80 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 85 | Heal Block Prevents target from restoring its HP for five turns. | Psychic | Stat | — | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 26
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM02 | Dragon Claw Crestwood Town | Dragon | 80 |
| TM05 | Roar Route 114 | Normal | — |
| TM06 | Toxic Route 127 | Poison | — |
| TM07 | Hail Lilycove City | Ice | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Lilycove City | Fire | — |
| TM15 | Hyper Beam Victory Road | Normal | 150 |
| TM17 | Protect Petalburg City Gym | Normal | — |
| TM18 | Rain Dance Lilycove City | Water | — |
| TM21 | Frustration Slateport City | Normal | — |
| TM27 | Return Slateport City | Normal | — |
| TM32 | Double Team Froster Cave | Normal | — |
| TM37 | Sandstorm Route 111 | Rock | — |
| TM40 | Aerial Ace Slateport City | Flying | 60 |
| TM42 | Facade Route 115 | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Rustboro City | Psychic | — |
| TM63 | Rock Slide Fallarbor Town | Rock | 75 |
| TM65 | Shadow Claw Fallarbor Town | Ghost | 70 |
| TM66 | Payback Slateport City | Dark | 50 |
| TM68 | Giga Impact Victory Road | Normal | 150 |
| TM73 | Thunder Wave Fallarbor Town | Electric | — |
| TM75 | Swords Dance Route 114 | Normal | — |
| TM81 | X-Scissor Rusturf Tunnel | Bug | 90 |
| TM83 | Flame Charge Granite Cave B1F | Fire | 50 |
| TM90 | Substitute Pacifidlog Town | Normal | — |
Where to find Type: Null
Not found in the wild — evolve or trade for it.
Other changes in this game
- Evolves into Silvally with high friendship.
- How to get it: Trade in Pacifidlog Town.