#773 · HeartGold Generations · unchanged from the official games
Silvally
NormalRKS System
In HeartGold Generations: Not in the wild: evolve Type: Null with high friendship. Its type (Normal), base stats (total 570) and abilities are the same as in the official games.
Level-up moves 30
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Multi-Attack Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. | Normal | Phys | 120 | 100 | 10 |
| 1 | Explosion The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | Normal | Phys | 250 | 100 | 5 |
| 1 | Thunder Fang The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | Electric | Phys | 65 | 95 | 15 |
| 1 | Ice Fang The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | Ice | Phys | 65 | 95 | 15 |
| 1 | Fire Fang The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | Fire | Phys | 65 | 95 | 15 |
| 1 | Poison Fang The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | Poison | Phys | 50 | 100 | 15 |
| 1 | Imprison If the foe knows any move also known by the user, the foe is prevented from using it. | Psychic | Stat | — | — | 10 |
| 1 | Iron Head The foe slams the target with its steel-hard head. It may also make the target flinch. | Steel | Phys | 80 | 100 | 15 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Bite The foe is bitten with viciously sharp fangs. It may make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 1 | Aerial Ace The user confounds the foe with speed, then slashes. The attack lands without fail. | Flying | Phys | 60 | — | 20 |
| 1 | Scary Face The user frightens the foe with a scary face to sharply reduce its Speed stat. | Normal | Stat | — | 100 | 10 |
| 1 | Heal Block The user prevents the foe from using any HP-recovery moves for five turns. | Psychic | Stat | — | 100 | 15 |
| 5 | Rage While this move is in use, it gains attack power each time the user is hit in battle. | Normal | Phys | 20 | 100 | 20 |
| 10 | Pursuit An attack move that inflicts double damage if used on a foe that is switching out of battle. | Dark | Phys | 40 | 100 | 20 |
| 15 | Bite The foe is bitten with viciously sharp fangs. It may make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 20 | Aerial Ace The user confounds the foe with speed, then slashes. The attack lands without fail. | Flying | Phys | 60 | — | 20 |
| 25 | Crush Claw The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense. | Normal | Phys | 75 | 95 | 10 |
| 30 | Scary Face The user frightens the foe with a scary face to sharply reduce its Speed stat. | Normal | Stat | — | 100 | 10 |
| 31 | Metal Sound A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat. | Steel | Stat | — | 85 | 40 |
| 33 | Double Hit The user slams the foe with a long tail, vines, etc. The target is hit twice in a row. | Normal | Phys | 35 | 90 | 10 |
| 37 | X-Scissor The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | Bug | Phys | 80 | 100 | 15 |
| 44 | Air Slash The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | Flying | Spec | 75 | 95 | 15 |
| 45 | Take Down A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | Normal | Phys | 90 | 85 | 20 |
| 47 | Crunch The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat. | Dark | Phys | 80 | 100 | 15 |
| 53 | Tri Attack The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. | Normal | Spec | 80 | 100 | 10 |
| 65 | Punishment This attack’s power increases the more the foe has powered up with stat changes. | Dark | Phys | — | 100 | 5 |
| 66 | Double-Edge A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | Normal | Phys | 120 | 100 | 15 |
| 70 | Razor Wind A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. | Normal | Spec | 80 | 100 | 10 |
| 71 | Parting Shot With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches out. | Dark | Stat | — | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 36
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM02 | Dragon Claw | Dragon | 80 |
| TM05 | Roar | Normal | — |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM27 | Return | Normal | — |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM37 | Sandstorm | Rock | — |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM47 | Steel Wing | Steel | 70 |
| TM58 | Endure | Normal | — |
| TM64 | Explosion | Normal | 250 |
| TM65 | Shadow Claw | Ghost | 70 |
| TM66 | Payback | Dark | 50 |
| TM68 | Giga Impact | Normal | 150 |
| TM73 | Thunder Wave | Electric | — |
| TM75 | Swords Dance | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM81 | X-Scissor | Bug | 80 |
| TM82 | Sleep Talk | Normal | — |
| TM87 | Swagger | Normal | — |
| TM89 | U-turn | Bug | 70 |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
| HM03 | Surf | Water | 90 |
Where to find Silvally
Not found in the wild — evolve or trade for it.