#224 · HeartGold Generations · unchanged from the official games
Octillery
WaterSuction Cups, Sniper, Moody (hidden)
In HeartGold Generations: Not in the wild: evolve Remoraid at level 25. Its type (Water), base stats (total 480) and abilities are the same as in the official games. 6 of its 20 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Helping Hand and Wrap.
Level-up moves 24
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Octazooka The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy. | Water | Spec | 65 | 85 | 10 |
| 1 | Gunk Shot The user shoots filthy garbage at the foe to attack. It may also poison the target. | Poison | Phys | 120 | 80 | 5 |
| 1 | Rock Blast The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | Rock | Phys | 25 | 90 | 10 |
| 1 | Helping Hand A move that boosts the power of the ally’s attack in a Double Battle. | Normal | Stat | — | — | 20 |
| 1 | Water Gun The foe is blasted with a forceful shot of water. | Water | Spec | 40 | 100 | 25 |
| 1 | Wrap A long body or vines are used to wrap and squeeze the foe for two to five turns. | Normal | Phys | 15 | 90 | 20 |
| 1 | Water Pulse The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 1 | Focus Energy The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Normal | Stat | — | — | 30 |
| 1 | Constrict The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. | Normal | Phys | 10 | 100 | 35 |
| 1 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 1 | Aurora Beam The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat. | Ice | Spec | 65 | 100 | 20 |
| 6 | Constrict The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. | Normal | Phys | 10 | 100 | 35 |
| 11 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 15 | Aurora Beam The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat. | Ice | Spec | 65 | 100 | 20 |
| 19 | Bubble Beam A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. | Water | Spec | 65 | 100 | 20 |
| 22 | Focus Energy The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Normal | Stat | — | — | 30 |
| 24 | Lock-On The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | Normal | Stat | — | — | 5 |
| 28 | Wring Out The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | Normal | Spec | — | 100 | 5 |
| 34 | Signal Beam The user attacks with a sinister beam of light. It may also confuse the target. | Bug | Spec | 75 | 100 | 15 |
| 37 | Bullet Seed The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | Grass | Phys | 25 | 100 | 30 |
| 37 | Ice Beam The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | Ice | Spec | 90 | 100 | 10 |
| 46 | Hydro Pump The foe is blasted by a huge volume of water launched under great pressure. | Water | Spec | 110 | 80 | 5 |
| 55 | Soak The user shoots a torrent of water at the target and changes the target’s type to Water. | Water | Stat | — | 100 | 20 |
| 55 | Hyper Beam The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | Normal | Spec | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 38
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse | Water | 60 |
| TM06 | Toxic | Poison | — |
| TM09 | Bullet Seed | Grass | 25 |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM32 | Double Team | Normal | — |
| TM35 | Flamethrower | Fire | 90 |
| TM36 | Sludge Bomb | Poison | 90 |
| TM38 | Fire Blast | Fire | 110 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM53 | Energy Ball | Grass | 90 |
| TM55 | Brine | Water | 65 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM66 | Payback | Dark | 50 |
| TM68 | Giga Impact | Normal | 150 |
| TM73 | Thunder Wave | Electric | — |
| TM78 | Captivate | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
| HM03 | Surf | Water | 90 |
| HM05 | Whirlpool | Water | 35 |
| HM07 | Waterfall | Water | 80 |
Where to find Octillery
Not found in the wild — evolve or trade for it.
Other changes in this game
- Tutor moves: Dive, Mud-Slap, Icy Wind, Snore, Signal Beam, Gunk Shot, Seed Bomb, Bounce, Swift, String Shot