Octillery in Fire Red Omega
#224 · Water · Evolves at Level 25 · Super Rod - Safari Zone (north), Outcast Island
Water
Abilities
Suction Cups, Sniper
Base stats
Compared with the official games
- Abilities loses Moody
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Octillery
| Area | Method | Level | |
|---|---|---|---|
| Safari Zone | Super Rod | — | |
| Outcast Island | Super Rod | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 11 | Constrict Has a chance to lower the target’s Speed by one stage. | Normal | Phys | 10 | 100 | 35 |
| 22 | Aurora Beam Has a chance to lower the target’s Attack by one stage. | Ice | Spec | 65 | 100 | 20 |
| 22 | Bubble Beam Has a chance to lower the target’s Speed by one stage. | Water | Spec | 65 | 100 | 20 |
| 22 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 25 | Octazooka Has a chance to lower the target’s accuracy by one stage. | Water | Spec | 65 | 85 | 10 |
| 38 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 54 | Ice Beam Has a chance to freeze the target. | Ice | Spec | 95 | 100 | 10 |
| 70 | Hyper Beam User foregoes its next turn to recharge. | Normal | Phys | 150 | 65 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (25)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Unchanged from FireRed | Water | 60 |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM09 | Bullet Seed Unchanged from FireRed | Grass | 10 |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM13 | Ice Beam Unchanged from FireRed | Ice | 95 |
| TM14 | Blizzard Unchanged from FireRed | Ice | 120 |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM29 | Psychic Unchanged from FireRed | Psychic | 90 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM35 | Flamethrower Unchanged from FireRed | Fire | 95 |
| TM36 | Sludge Bomb Unchanged from FireRed | Poison | 90 |
| TM38 | Fire Blast Unchanged from FireRed | Fire | 120 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| TM46 | Thief Unchanged from FireRed | Dark | 40 |
| HM03 | Surf Unchanged from FireRed | Water | 95 |
| HM07 | Waterfall Unchanged from FireRed | Water | 80 |
| HM08 | Dive Unchanged from FireRed | Water | 60 |