#517 · HeartGold Generations · unchanged from the official games
Munna
PsychicForewarn, Synchronize, Telepathy (hidden)
In HeartGold Generations: First found in Ruins of Alph (Grass (Inside, main room, night), Lv 5). Its type (Psychic), base stats (total 292) and abilities are the same as in the official games.
Level-up moves 21
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Stored Power The user attacks with a stored power that grows with each raised stat. | Psychic | Spec | 20 | 100 | 10 |
| 1 | Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | Normal | Stat | — | — | 40 |
| 1 | Psywave The foe is attacked with an odd, hot energy wave. The attack varies in intensity. | Psychic | Spec | — | 100 | 15 |
| 5 | Lucky Chant The user chants an incantation toward the sky, preventing the foe from landing critical hits. | Normal | Stat | — | — | 30 |
| 9 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 11 | Hypnosis The user employs hypnotic suggestion to make the target fall into a deep sleep. | Psychic | Stat | — | 60 | 20 |
| 12 | Imprison If the foe knows any move also known by the user, the foe is prevented from using it. | Psychic | Stat | — | — | 10 |
| 16 | Moonlight The user restores its own HP. The amount of HP regained varies with the weather. | Fairy | Stat | — | — | 5 |
| 20 | Magic Coat A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | Psychic | Stat | — | — | 15 |
| 20 | Yawn The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | Normal | Stat | — | — | 10 |
| 23 | Zen Headbutt The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 25 | Synchronoise Using an odd shock wave, the user damages same-type Pokémon in the surrounding area. | Psychic | Spec | 120 | 100 | 10 |
| 29 | Nightmare A sleeping foe is shown a nightmare that inflicts some damage every turn. | Ghost | Stat | — | 100 | 15 |
| 31 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic | Stat | — | — | 20 |
| 36 | Psychic The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 40 | Moonblast Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | Fairy | Spec | 95 | 100 | 15 |
| 40 | Future Sight Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | Psychic | Spec | 120 | 100 | 10 |
| 42 | Dream Eater An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. | Psychic | Spec | 100 | 100 | 15 |
| 43 | Telekinesis The user makes the target float with psychic power. The target is easier to hit for three turns. | Psychic | Stat | — | — | 15 |
| 47 | Stored Power The user attacks with a stored power that grows with each raised stat. | Psychic | Spec | 20 | 100 | 10 |
| 52 | Wonder Room The user creates a bizarre area where Pokémon’s Defense and Sp. Def swap for five turns. | Psychic | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 34
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM39 | Rock Tomb | Rock | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM48 | Skill Swap | Psychic | — |
| TM53 | Energy Ball | Grass | 90 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM74 | Gyro Ball | Steel | — |
| TM77 | Psych Up | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
Where to find Munna
| Area | Method | Level | |
|---|---|---|---|
| Ruins of Alph | Grass (Inside, main room, night) | 5 |
Other changes in this game
- Evolves into Musharna — with Moon Stone
- Egg moves: Barrier, Baton Pass, Curse, Helping Hand, Magic Coat, Secret Power, Sleep Talk, Sonic Boom, Swift