Munna in Blaze Black 2 & Volt White 2
#517 · Psychic · see locations below
Psychic
Abilities
Analytic, Synchronize, Telepathy (hidden)
Base stats
Compared with the official games
- Abilities gains Analytic and loses Forewarn
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Moveset: Munna’s Zen Headbutt (23) has been replaced by Psyshock.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Forewarn, Synchronize, Telepathy.
Where to find Munna
| Area | Method | Level | |
|---|---|---|---|
| Castelia City | Grass | 15-19 | |
| Dreamyard - All Areas | Grass — Surface | 62-66 | |
| Dreamyard - All Areas | Grass — Surface | 62-66 | |
| Dreamyard - All Areas | Doubles Grass — Basement | 65-70 | |
| Dreamyard - All Areas | Doubles Grass — Basement | 65-70 | |
| Dreamyard - All Areas | Doubles Grass — Surface | 66-70 | |
| Dreamyard - All Areas | Doubles Grass — Surface | 66-70 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Raises user’s Defense by one stage. | Normal | Stat | — | — | 40 |
| 1 | Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Spec | — | 80 | 15 |
| 5 | Lucky Chant Prevents the target from scoring critical hits for five turns. | Normal | Stat | — | — | 30 |
| 7 | Yawn Target sleeps at the end of the next turn. | Normal | Stat | — | — | 10 |
| 11 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 13 | Imprison Prevents the target from using any moves that the user also knows. | Psychic | Stat | — | — | 10 |
| 17 | Moonlight Heals the user by half its max HP. Affected by weather. | Normal | Stat | — | — | 5 |
| 19 | Hypnosis Puts the target to sleep. | Psychic | Stat | — | 60 | 20 |
| 23 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 25 | Synchronoise Hits any Pokémon that shares a type with the user. | Psychic | Spec | 70 | 100 | 15 |
| 29 | Nightmare Target loses 1/4 its max HP every turn as long as it’s asleep. | Ghost | Stat | — | 100 | 15 |
| 31 | Future Sight Hits the target two turns later. | Psychic | Spec | 100 | 100 | 10 |
| 35 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 37 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 41 | Dream Eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Spec | 100 | 100 | 15 |
| 43 | Telekinesis Moves have 100% accuracy against the target for three turns. | Psychic | Stat | — | — | 15 |
| 47 | Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Spec | 20 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (32)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 4 — given to you | Psychic | 80 |
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM16 | Light Screen Same place as Black 2 / White 2 | Psychic | — |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM19 | Telekinesis Same place as Black 2 / White 2 | Psychic | — |
| TM20 | Safeguard Route 15 — in an item ball | Normal | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black 2 / White 2 | Psychic | — |
| TM39 | Rock Tomb Same place as Black 2 / White 2 | Rock | 50 |
| TM41 | Torment Same place as Black 2 / White 2 | Dark | — |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM53 | Energy Ball Same place as Black 2 / White 2 | Grass | 80 |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM74 | Gyro Ball Same place as Black 2 / White 2 | Steel | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM80 | Rock Slide Same place as Black 2 / White 2 | Rock | 75 |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM92 | Trick Room Same place as Black 2 / White 2 | Psychic | — |