Munna in Blaze Black & Volt White
#517 · Psychic · see locations below
Psychic
Abilities
Telepathy, Analytic, Telepathy (hidden)
Base stats
Compared with the official games
- Abilities gains Analytic and loses Forewarn, Synchronize
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black / White, so a difference here can belong to the series rather than to this hack.
In the Clean version
Everything above is the Regular version. In Clean, its abilities are Forewarn, Synchronize, Telepathy.
Where to find Munna
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Raises user’s Defense by one stage. | Normal | Stat | — | — | 40 |
| 1 | Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Spec | — | 80 | 15 |
| 5 | Lucky Chant Prevents the target from scoring critical hits for five turns. | Normal | Stat | — | — | 30 |
| 7 | Yawn Target sleeps at the end of the next turn. | Normal | Stat | — | — | 10 |
| 11 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 13 | Imprison Prevents the target from using any moves that the user also knows. | Psychic | Stat | — | — | 10 |
| 17 | Moonlight Heals the user by half its max HP. Affected by weather. | Normal | Stat | — | — | 5 |
| 19 | Hypnosis Puts the target to sleep. | Psychic | Stat | — | 60 | 20 |
| 21 | Baton Pass** New to this hack Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Stat | — | — | 40 |
| 23 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 25 | Synchronoise Hits any Pokémon that shares a type with the user. | Psychic | Spec | 70 | 100 | 15 |
| 27 | Psyshock** New to this hack Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Spec | 80 | 100 | 10 |
| 29 | Nightmare Target loses 1/4 its max HP every turn as long as it’s asleep. | Ghost | Stat | — | 100 | 15 |
| 31 | Future Sight Hits the target two turns later. | Psychic | Spec | 100 | 100 | 10 |
| 35 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 37 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 41 | Dream Eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Spec | 100 | 100 | 15 |
| 43 | Telekinesis Moves have 100% accuracy against the target for three turns. | Psychic | Stat | — | — | 15 |
| 47 | Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Spec | 20 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (32)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 16 — in an item ball | Psychic | 80 |
| TM04 | Calm Mind Castelia City — in an item ball | Psychic | — |
| TM06 | Toxic Same place as Black and White | Poison | — |
| TM10 | Hidden Power Striaton City — in an item ball | Normal | 1 |
| TM16 | Light Screen Same place as Black and White | Psychic | — |
| TM17 | Protect Same place as Black and White | Normal | — |
| TM18 | Rain Dance Same place as Black and White | Water | — |
| TM19 | Telekinesis Celestial Tower — in an item ball | Psychic | — |
| TM20 | Safeguard Same place as Black and White | Normal | — |
| TM21 | Frustration Same place as Black and White | Normal | — |
| TM27 | Return Same place as Black and White | Normal | — |
| TM29 | Psychic Dragonspiral Tower — in an item ball | Psychic | 90 |
| TM30 | Shadow Ball Same place as Black and White | Ghost | 90 |
| TM32 | Double Team Route 13 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black and White | Psychic | — |
| TM39 | Rock Tomb Same place as Black and White | Rock | 50 |
| TM41 | Torment Same place as Black and White | Dark | — |
| TM42 | Facade Same place as Black and White | Normal | 70 |
| TM44 | Rest Same place as Black and White | Psychic | — |
| TM45 | Attract Same place as Black and White | Normal | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM53 | Energy Ball Route 6 — in an item ball | Grass | 90 |
| TM57 | Charge Beam Same place as Black and White | Electric | 50 |
| TM70 | Flash Same place as Black and White | Normal | — |
| TM73 | Thunder Wave Same place as Black and White | Electric | — |
| TM74 | Gyro Ball Same place as Black and White | Steel | — |
| TM77 | Psych Up Route 3 — in an item ball | Normal | — |
| TM80 | Rock Slide Same place as Black and White | Rock | 80 |
| TM85 | Dream Eater Same place as Black and White | Psychic | 100 |
| TM87 | Swagger Route 18 — in an item ball | Normal | — |
| TM90 | Substitute Same place as Black and White | Normal | — |
| TM92 | Trick Room Same place as Black and White | Psychic | — |