#375 · HeartGold Generations · unchanged from the official games
Metang
SteelPsychicClear Body, Light Metal (hidden)
In HeartGold Generations: Not in the wild: evolve Beldum at level 20. Its type (Steel / Psychic), base stats (total 420) and abilities are the same as in the official games. 3 of its 16 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Tackle and Flash Cannon.
Level-up moves 19
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Metal Claw The foe is raked with steel claws. It may also raise the user’s Attack stat. | Steel | Phys | 50 | 95 | 35 |
| 1 | Bullet Punch The user strikes with a tough punch as fast as a bullet. This move always goes first. | Steel | Phys | 40 | 100 | 30 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
| 1 | Take Down A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | Normal | Phys | 90 | 85 | 20 |
| 12 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
| 18 | Zen Headbutt The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 18 | Flash Cannon The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. | Steel | Spec | 80 | 100 | 10 |
| 23 | Pursuit An attack move that inflicts double damage if used on a foe that is switching out of battle. | Dark | Phys | 40 | 100 | 20 |
| 26 | Take Down A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | Normal | Phys | 90 | 85 | 20 |
| 26 | Bullet Punch The user strikes with a tough punch as fast as a bullet. This move always goes first. | Steel | Phys | 40 | 100 | 30 |
| 29 | Miracle Eye Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. | Psychic | Stat | — | — | 40 |
| 35 | Psychic The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 38 | Scary Face The user frightens the foe with a scary face to sharply reduce its Speed stat. | Normal | Stat | — | 100 | 10 |
| 47 | Meteor Mash The foe is hit with a hard punch fired like a meteor. It may also raise the user’s Attack. | Steel | Phys | 90 | 90 | 10 |
| 52 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | Steel | Stat | — | — | 15 |
| 54 | Agility The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Psychic | Stat | — | — | 30 |
| 62 | Hyper Beam The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | Normal | Spec | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 41
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM36 | Sludge Bomb | Poison | 90 |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM58 | Endure | Normal | — |
| TM64 | Explosion | Normal | 250 |
| TM68 | Giga Impact | Normal | 150 |
| TM69 | Rock Polish | Rock | — |
| TM70 | Flash | Normal | — |
| TM74 | Gyro Ball | Steel | — |
| TM76 | Stealth Rock | Rock | — |
| TM77 | Psych Up | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
| HM01 | Cut | Normal | 50 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
Where to find Metang
Not found in the wild — evolve or trade for it.
Other changes in this game
- Evolves into Metagross — at level 45
- Tutor moves: Mud-Slap, Fury Cutter, Icy Wind, Rollout, Thunder Punch, Ice Punch, Iron Head, Snore, Signal Beam, Zen Headbutt, Iron Defense, Magnet Rise, Trick, Swift, Gravity, Headbutt