Metang
#375 · Pokémon GS Chronicles · unchanged from the official games

Metang

SteelPsychicClear Body, Light Metal (hidden)

Level-up moves 16

LvMoveTypeCatPowAccPP
1Confusion
Has a chance to confuse the target.
PsychicSpec5010025
1Metal Claw
Has a chance to raise the user’s Attack by one stage.
SteelPhys509535
1Confusion
Has a chance to confuse the target.
PsychicSpec5010025
1Metal Claw
Has a chance to raise the user’s Attack by one stage.
SteelPhys509535
1Magnet Rise
The user levitates using electrically generated magnetism for five turns.
ElectricStat10
1Take Down
User receives 1/4 the damage it inflicts in recoil.
NormalPhys909020
23Pursuit
Has double power against, and can hit, Pokémon attempting to switch out.
DarkPhys4010020
26Bullet Punch
The user strikes with a tough punch that is certain to strike first.
SteelPhys4010030
29Miracle Eye
Completely negates the foe's efforts to heighten its ability to evade.
PsychicStat40
32Zen Headbutt
The user focuses and rams the foe. It may also make the foe flinch.
PsychicPhys809015
35Scary Face
Lowers the target’s Speed by two stages.
NormalStat10010
38Psychic
Has a chance to lower the target’s Special Defense by one stage.
PsychicSpec9010010
41Agility
Raises the user’s Speed by two stages.
PsychicStat30
44Meteor Mash
Has a chance to raise the user’s Attack by one stage.
SteelPhys909010
47Iron Defense
Raises the user’s Defense by two stages.
SteelStat15
50Hyper Beam
User foregoes its next turn to recharge.
NormalSpec150905

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Metang

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".