#115 · HeartGold Generations · unchanged from the official games
Kangaskhan
NormalEarly Bird, Scrappy, Inner Focus (hidden)
In HeartGold Generations: First found in Route 48 (Grass (morning / day), Lv 20-25), and in 1 more area. Its type (Normal), base stats (total 490) and abilities are the same as in the official games. 7 of its 21 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Pound and Growl.
Level-up moves 22
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Pound The foe is physically pounded with a long tail or a foreleg, etc. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tail Whip The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Normal | Stat | — | 100 | 30 |
| 1 | Comet Punch The foe is hit with a flurry of punches that strike two to five times in a row. | Normal | Phys | 18 | 85 | 15 |
| 1 | Leer The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Normal | Stat | — | 100 | 30 |
| 4 | Growl The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Normal | Stat | — | 100 | 40 |
| 7 | Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | Normal | Phys | 40 | 100 | 10 |
| 10 | Tail Whip The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Normal | Stat | — | 100 | 30 |
| 12 | Bite The foe is bitten with viciously sharp fangs. It may make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 16 | Stomp The foe is stomped with a big foot. It may also make the target flinch. | Normal | Phys | 65 | 100 | 20 |
| 20 | Focus Energy The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Normal | Stat | — | — | 30 |
| 22 | Rage While this move is in use, it gains attack power each time the user is hit in battle. | Normal | Phys | 20 | 100 | 20 |
| 24 | Headbutt The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | Normal | Phys | 70 | 100 | 15 |
| 25 | Double Hit The user slams the foe with a long tail, vines, etc. The target is hit twice in a row. | Normal | Phys | 35 | 90 | 10 |
| 25 | Mega Punch The foe is slugged by a punch thrown with muscle-packed power. | Normal | Phys | 80 | 85 | 20 |
| 31 | Chip Away An attack which is not affected by the target’s stat changes. | Normal | Phys | 70 | 100 | 20 |
| 34 | Dizzy Punch The foe is hit with rhythmically launched punches that may also leave it confused. | Normal | Phys | 70 | 100 | 10 |
| 36 | Crunch The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat. | Dark | Phys | 80 | 100 | 15 |
| 37 | Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Phys | 70 | 100 | 5 |
| 41 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal | Stat | — | — | 10 |
| 46 | Reversal An all-out attack that becomes more powerful the less HP the user has. | Fighting | Phys | — | 100 | 15 |
| 47 | Outrage The user rampages and attacks for two to three turns. However, it then becomes confused. | Dragon | Phys | 120 | 100 | 10 |
| 52 | Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | Normal | Phys | 140 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 54
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM03 | Water Pulse | Water | 60 |
| TM05 | Roar | Normal | — |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM34 | Shock Wave | Electric | 60 |
| TM35 | Flamethrower | Fire | 90 |
| TM37 | Sandstorm | Rock | — |
| TM38 | Fire Blast | Fire | 110 |
| TM39 | Rock Tomb | Rock | 60 |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM65 | Shadow Claw | Ghost | 70 |
| TM68 | Giga Impact | Normal | 150 |
| TM72 | Avalanche | Ice | 60 |
| TM78 | Captivate | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM01 | Cut | Normal | 50 |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM05 | Whirlpool | Water | 35 |
| HM06 | Rock Smash | Fighting | 40 |
| HM08 | Rock Climb | Normal | 90 |
Where to find Kangaskhan
| Area | Method | Level | |
|---|---|---|---|
| Route 48 | Grass (morning / day) | 20-25 | |
| Route 48 | Grass (morning / day, Hoenn Sound) | 20-25 | 5% rare |
| Route 48 | Grass (morning / day, Sinnoh Sound) | 20-25 | 5% rare |
| Route 48 | Grass (night) | 20-25 | 5% rare |
| Route 48 | Grass (night, Hoenn Sound) | 20-25 | 5% rare |
| Route 48 | Grass (night, Sinnoh Sound) | 20-25 | 5% rare |
| Rock Tunnel | Grass (B1F) | 10-16 | 5% rare |
| Rock Tunnel | Grass (B1F, Hoenn Sound) | 10-16 | 5% rare |
| Rock Tunnel | Grass (B1F, Sinnoh Sound) | 10-16 | 5% rare |
Other changes in this game
- Egg moves: Stomp, Foresight, Focus Energy, Safeguard, Disable, Counter, Crush Claw, Substitute, Double-Edge, Endeavor, Hammer Arm
- Tutor moves: Mud-Slap, Fury Cutter, Icy Wind, Thunder Punch, Fire Punch, Ice Punch, Aqua Tail, Snore, Spite, Helping Hand, Endeavor, Outrage, Sucker Punch, Uproar, Low Kick, Headbutt