Kangaskhan in Elite Redux
#115 · Normal · see locations below
Normal
Abilities
Iron Fist, Technician, Guts (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Parental Bond, Scrappy, Avenger
- What the innates do: Parental Bond — Moves hit twice. 1st hit at 100% power, 2nd hit at 25%. · Scrappy — Normal/Fighting can hit Ghosts. Immune to Intimidate/Scare. · Avenger — If a party Pokémon fainted last turn, next move gets 1.5x boost.
- Abilities you pick one of: Iron Fist — Boosts the power of punching moves by 1.3x. · Technician — Moves with 60 BP or less get a 1.5x boost. · Guts — Ups Atk by 1.5x if suffering from a status condition.
- Mega Evolves into Kangaskhan (Mega) holding the Kangaskhanite
- Tutor moves: Attract, Bite, Bulldoze, Counter, Crush Claw, Curse, Earth Power, Earthquake, Endure, Energy Wave, Facade, Feint, Fire Blast, Focus Punch, Foresight, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Hyper Voice, Low Kick, One-Inch Punch, Power-Up Punch, Protect, Rest, Retaliate, Return, Rock Slide, Safeguard, Secret Power, Sleep Talk, Substitute
- Egg groups: Monster
- Height 2.2 m, weight 80.0 kg
Where to find Kangaskhan
| Area | Method | Level | |
|---|---|---|---|
| Petalburg City Gym | Gift | — | |
| Safari Zone North | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Double Hit Slams the foe with a tail etc. Strikes twice. | Normal | Phys | 45 | 100 | 10 |
| 1 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 20 |
| 1 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 20 |
| 17 | Chip Away Chips away at the foe's attack and defense. | Normal | Phys | 75 | 100 | 20 |
| 17 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 90 | 100 | 15 |
| 17 | Dizzy Punch A rhythmic punch that may confuse the foe. | Normal | Phys | 85 | 100 | 10 |
| 17 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 17 | Roar Priority -6. Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 24 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 24 | Comet Punch Priority +1. Repeatedly punches the foe 2 to 5 times. +1 priority. | Normal | Phys | 15 | 100 | 10 |
| 24 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 95 | 100 | 15 |
| 37 | Outrage A rampage of 2 to 3 turns that confuses the user. | Dragon | Phys | 120 | 100 | 5 |
| 37 | Rage A rampage of 2 to 3 turns that confuses the user. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Seismic Fist A ground-breaking punch. 20% chance to drop Def. | Ground | Phys | 85 | 100 | 15 |
| 46 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 46 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
| 51 | Flail Inflicts critical damage when the user's HP is low. | Normal | Phys | 85 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|