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Kangaskhan

Kangaskhan in Elite Redux

#115 · Normal · see locations below

Normal

Abilities

Iron Fist, Technician, Guts (hidden)

Base stats

HP105
Attack95
Defense80
Sp. Attack40
Sp. Defense80
Speed90
Total490

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Innates (always active): Parental Bond, Scrappy, Avenger
  • What the innates do: Parental Bond — Moves hit twice. 1st hit at 100% power, 2nd hit at 25%. · Scrappy — Normal/Fighting can hit Ghosts. Immune to Intimidate/Scare. · Avenger — If a party Pokémon fainted last turn, next move gets 1.5x boost.
  • Abilities you pick one of: Iron Fist — Boosts the power of punching moves by 1.3x. · Technician — Moves with 60 BP or less get a 1.5x boost. · Guts — Ups Atk by 1.5x if suffering from a status condition.
  • Mega Evolves into Kangaskhan (Mega) holding the Kangaskhanite
  • Tutor moves: Attract, Bite, Bulldoze, Counter, Crush Claw, Curse, Earth Power, Earthquake, Endure, Energy Wave, Facade, Feint, Fire Blast, Focus Punch, Foresight, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Hyper Voice, Low Kick, One-Inch Punch, Power-Up Punch, Protect, Rest, Retaliate, Return, Rock Slide, Safeguard, Secret Power, Sleep Talk, Substitute
  • Egg groups: Monster
  • Height 2.2 m, weight 80.0 kg

Where to find Kangaskhan

AreaMethodLevel
Petalburg City GymGift
Safari Zone NorthGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Double Hit
Slams the foe with a tail etc. Strikes twice.
NormalPhys4510010
1Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
1Leer
Frightens the foe with a leer to lower Defense.
NormalStat10020
1Stomp
Stomps the foe and terrain flat. May cause flinching.
NormalPhys6510020
1Tail Whip
Wags the tail to lower the foe's Defense.
NormalStat10020
17Chip Away
Chips away at the foe's attack and defense.
NormalPhys7510020
17Crunch
Crunches with sharp fangs. May lower Defense.
DarkPhys9010015
17Dizzy Punch
A rhythmic punch that may confuse the foe.
NormalPhys8510010
17Double Kick
A double-kicking attack that strikes the foe twice.
FightingPhys4510020
17Roar
Priority -6. Makes the foe flee to end the battle.
NormalStat20
24Body Slam
A full-body slam that may cause paralysis.
NormalPhys8510015
24Comet Punch
Priority +1. Repeatedly punches the foe 2 to 5 times. +1 priority.
NormalPhys1510010
24Mega Punch
A strong punch thrown with incredible power.
NormalPhys9510015
37Outrage
A rampage of 2 to 3 turns that confuses the user.
DragonPhys1201005
37Rage
A rampage of 2 to 3 turns that confuses the user.
FightingPhys1201005
37Seismic Fist
A ground-breaking punch. 20% chance to drop Def.
GroundPhys8510015
46Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys13010010
46Reversal
Inflicts critical damage when the user's HP is low.
FightingPhys8010010
51Flail
Inflicts critical damage when the user's HP is low.
NormalPhys8510010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide