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Iron Crown
#1023 · HeartGold Generations · unchanged from the official games

Iron Crown

SteelPsychicQuark Drive

In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Steel / Psychic), base stats (total 590) and abilities are the same as in the official games.

Level-up moves 16

LvMoveTypeCatPowAccPP
1Confusion
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
PsychicSpec5010025
1Leer
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
NormalStat—10030
1Metal Claw
The foe is raked with steel claws. It may also raise the user’s Attack stat.
SteelPhys509535
7Smart Strike
The user stabs the target with a sharp horn. This attack never misses.
SteelPhys70—10
14Slash
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
NormalPhys7010020
21Iron Defense
The user hardens its body’s surface like iron, sharply raising its Defense stat.
SteelStat——15
28Psyshock
An odd psychic wave attacks the target. This attack does physical damage.
PsychicSpec8010010
35Psycho Cut
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
PsychicPhys7010020
42Flash Cannon
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
SteelSpec8010010
49Sacred Sword
The user attacks by slicing with a long horn. The target’s stat changes are ignored.
FightingPhys9010015
56Tachyon Cutter
The user attacks by launching particle blades at the target twice in a row. This attack never misses.
SteelSpec50—10
63Future Sight
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
PsychicSpec12010010
70Volt Switch
After attacking, the user switches places with a party Pokémon.
ElectricSpec7010020
77Quick Guard
The user protects itself and its allies from priority moves.
FightingStat——15
84Metal Burst
The user retaliates against the foe that last inflicted damage on it with much greater power.
SteelPhys—10010
91Hyper Beam
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
NormalSpec150905

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 21

#Move · where to get itTypePow
TM04Calm Mind
Psychic—
TM06Toxic
Poison—
TM10Hidden Power
Normal60
TM15Hyper Beam
Normal150
TM17Protect
Normal—
TM21Frustration
Normal—
TM27Return
Normal—
TM29Psychic
Psychic90
TM31Brick Break
Fighting75
TM32Double Team
Normal—
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM52Focus Blast
Fighting120
TM58Endure
Normal—
TM68Giga Impact
Normal150
TM75Swords Dance
Normal—
TM81X-Scissor
Bug80
TM82Sleep Talk
Normal—
TM90Substitute
Normal—
TM91Flash Cannon
Steel80

Where to find Iron Crown

Not found in the wild — evolve or trade for it.