Iron Crown in Emerald Imperium
Steel / Psychic — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Sharpness
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Iron Crown in other guides
The same Pokémon, as 3 other hacks change it:
Where to find Iron Crown
| Area | Method | Level | |
|---|---|---|---|
| Shoal Cave Low Tide Inner Room | Grass | 50-60 | 5% rare |
| Shoal Cave Low Tide Inner Room | Grass | 50-60 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Metal Claw A claw attack that may raise the user's Attack. | Steel | Phys | 50 | 100 | 35 |
| 1 | Smart Strike Hits with an accurate horn that never misses. | Steel | Phys | 70 | — | 10 |
| 14 | Slash Slashes with claws, etc. Has a high critical-hit ratio. | Normal | Phys | 70 | 100 | 20 |
| 21 | Iron Defense Hardens the body's surface to sharply raise Defense. | Steel | Stat | — | — | 15 |
| 28 | Psyshock | Psychic | Spec | 80 | 100 | 10 |
| 35 | Psycho Cut Tears with psychic blades. High critical-hit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 42 | Flash Cannon Releases a blast of light that may lower Sp. Def. | Steel | Spec | 80 | 100 | 10 |
| 49 | Secret Sword Cuts with a long horn that does physical damage. | Fighting | Spec | 85 | 100 | 10 |
| 56 | Tachyon Cutter Launches particle blades at the target. Strikes twice. | Steel | Spec | 50 | — | 10 |
| 63 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 70 | Volt Switch | Electric | Spec | 70 | 100 | 20 |
| 77 | Quick Guard Evades priority attacks for one turn. | Fighting | Stat | — | — | 15 |
| 84 | Metal Burst Retaliates any hit with greater power. | Steel | Phys | 1 | 100 | 10 |
| 91 | Hyper Beam | Normal | Spec | 150 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (39)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM05 | Roar | Normal | — |
| TM12 | Taunt | Dark | — |
| TM29 | Psychic | Psychic | 90 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Solar Blade | Grass | 125 |
| TM33 | Reflect | Psychic | — |
| TM37 | Sandstorm | Rock | — |
| TM40 | Aerial Ace | Flying | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM55 | Expanding Force | Psychic | 80 |
| TM69 | Rock Polish | Rock | — |
| TM72 | Psyshock | Psychic | 80 |
| TM75 | Swords Dance | Normal | — |
| TM81 | X-Scissor | Bug | 80 |
| TM84 | Poison Jab | Poison | 80 |
| TM85 | Future Sight | Psychic | 120 |
| TM91 | Flash Cannon | Steel | 80 |
| TM92 | Volt Switch | Electric | 70 |
| TM96 | Bulldoze | Ground | 60 |
| TM98 | Work Up | Normal | — |
| TM101 | Superpower | Fighting | 120 |
| TM119 | Iron Head | Steel | 80 |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM127 | Air Slash | Flying | 75 |
| TM140 | Iron Defense | Steel | — |
| TM143 | Aura Sphere | Fighting | 80 |
| TM151 | Stored Power | Psychic | 20 |
| TM154 | Megahorn | Bug | 120 |
| TM158 | Body Slam | Normal | 85 |
| TM163 | Supercell Slam | Electric | 120 |
| TM166 | Psychic Noise | Psychic | 75 |
| TM168 | Vacuum Wave | Fighting | 40 |
| TM170 | Steel Beam | Steel | 140 |
| TM172 | Heavy Slam | Steel | 1 |
| TM173 | Gravity | Psychic | — |
| HM01 | Cut | Steel | 75 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 60 |