#1023 · Pokémon: Wishes of Tomorrow · unchanged from the official games
Iron Crown
SteelPsychicQuark Drive
In Wishes of Tomorrow: It is not in any of this guide's encounter tables. Its type (Steel / Psychic), base stats (total 590) and abilities are the same as in the official games.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | Leer Frightens the foes with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Metal Claw A claw attack that may raise the user's Attack. | Steel | Phys | 50 | 95 | 35 |
| 7 | Smart Strike Hits with an accurate horn that never misses. | Steel | Phys | 70 | — | 10 |
| 14 | Slash Slashes with claws, etc. Has a high critical-hit ratio. | Normal | Phys | 70 | 100 | 20 |
| 21 | Iron Defense Hardens the body's surface to sharply raise Defense. | Steel | Stat | — | — | 15 |
| 28 | Psyshock Attacks with a psychic wave that does physical damage. | Psychic | Spec | 80 | 100 | 10 |
| 35 | Psycho Cut Tears with psychic blades. High critical-hit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 42 | Flash Cannon Releases a blast of light that may lower Sp. Def. | Steel | Spec | 80 | 100 | 10 |
| 49 | Sacred Sword Strikes through the foe's stat changes. | Fighting | Phys | 90 | 100 | 15 |
| 56 | Tachyon Cutter Launches particle blades at the target. Strikes twice. | Steel | Spec | 50 | — | 10 |
| 63 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 70 | Volt Switch Does damage then switches out the user. | Electric | Spec | 70 | 100 | 20 |
| 77 | Quick Guard Evades priority attacks for one turn. | Fighting | Stat | — | — | 15 |
| 84 | Metal Burst Retaliates any hit with greater power. | Steel | Phys | 1 | 100 | 10 |
| 91 | Hyper Beam Powerful, but leaves the user immobile the next turn. | Normal | Spec | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 12
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Nowhere in the region hands this one out — the game doesn't say where it comes from | Psychic | — |
| TM10 | Hidden Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 60 |
| TM15 | Hyper Beam National Park | Normal | 150 |
| TM17 | Protect Walnut Woods | Normal | — |
| TM21 | Frustration Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM27 | Return Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM29 | Psychic Tradewind Town | Psychic | 90 |
| TM31 | Brick Break Nowhere in the region hands this one out — the game doesn't say where it comes from | Fighting | 75 |
| TM42 | Facade Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM43 | Secret Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM44 | Rest Nowhere in the region hands this one out — the game doesn't say where it comes from | Psychic | — |
| TM55 | Swords Dance Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | — |
Where to find Iron Crown
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutors: Swords Dance, Body Slam, Endure