Home › HeartGold Generations › Pokémon › Electrike
Electrike
#309 · HeartGold Generations · unchanged from the official games

Electrike

ElectricStatic, Lightning Rod, Minus (hidden)

In HeartGold Generations: First found in Route 42 (Grass (morning / day), Lv 13-17). Its type (Electric), base stats (total 295) and abilities are the same as in the official games. 2 of its 15 level-up moves are new compared with Pokémon HeartGold & SoulSilver: Shock Wave and Wild Charge.

Level-up moves 15

LvMoveTypeCatPowAccPP
1Tackle
A physical attack in which the user charges and slams into the foe with its whole body.
NormalPhys4010035
1Thunder Wave
A weak electric charge is launched at the foe. It causes paralysis if it hits.
ElectricStat—9020
4Leer
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
NormalStat—10030
7Howl
The user howls loudly to raise its spirit, boosting its Attack stat.
NormalStat——40
11Quick Attack
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
NormalPhys4010030
13Spark
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
ElectricPhys6510020
16Shock Wave
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
ElectricSpec60—20
16Odor Sleuth
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
NormalStat——40
21Bite
The foe is bitten with viciously sharp fangs. It may make the target flinch.
DarkPhys6010025
21Thunder Fang
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
ElectricPhys659515
30Roar
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
NormalStat——20
30Discharge
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
ElectricSpec8010015
39Charge
The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
ElectricStat——20
39Wild Charge
The user throws an electrified tackle. It hurts the user a little.
ElectricPhys9010015
46Thunder
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
ElectricSpec1107010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 30

#Move · where to get itTypePow
TM05Roar
Normal—
TM06Toxic
Poison—
TM10Hidden Power
Normal60
TM16Light Screen
Psychic—
TM17Protect
Normal—
TM18Rain Dance
Water—
TM21Frustration
Normal—
TM23Iron Tail
Steel100
TM24Thunderbolt
Electric90
TM25Thunder
Electric110
TM27Return
Normal—
TM32Double Team
Normal—
TM34Shock Wave
Electric60
TM35Flamethrower
Fire90
TM38Fire Blast
Fire110
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM45Attract
Normal—
TM46Thief
Dark60
TM57Charge Beam
Electric50
TM58Endure
Normal—
TM70Flash
Normal—
TM73Thunder Wave
Electric—
TM78Captivate
Normal—
TM82Sleep Talk
Normal—
TM83Natural Gift
Normal—
TM87Swagger
Normal—
TM90Substitute
Normal—
HM04Strength
Normal80

Where to find Electrike

AreaMethodLevel
Route 42Grass (morning / day)13-17

Other changes in this game

  • Evolves into Manectric — at level 26
  • Egg moves: Crunch, Headbutt, Uproar, Curse, Swift, Discharge, Ice Fang, Fire Fang, Thunder Fang, Switcheroo
  • Tutor moves: Mud-Slap, Snore, Signal Beam, Magnet Rise, Swift, Headbutt