Electrike in Blaze Black & Volt White
#309 · Electric · see locations below
Electric
Abilities
Static, Lightning Rod, Minus (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Where to find Electrike
| Area | Method | Level | |
|---|---|---|---|
| Route 16 | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 4 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 9 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 12 | Howl Raises the user’s Attack by one stage. | Normal | Stat | — | — | 40 |
| 17 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 30 |
| 20 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 25 | Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 28 | Bite Has a chance to make the target flinch. | Dark | Phys | 60 | 100 | 25 |
| 33 | Thunder Fang Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Phys | 75 | 95 | 15 |
| 36 | Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Stat | — | 100 | 20 |
| 41 | Discharge Has a chance to paralyze the target. | Electric | Spec | 80 | 100 | 15 |
| 44 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
| 49 | Wild Charge User receives 1/4 the damage it inflicts in recoil. | Electric | Phys | 90 | 100 | 15 |
| 52 | Thunder Has a chance to paralyze the target. | Electric | Spec | 120 | 70 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (26)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar Same place as Black and White | Normal | — |
| TM06 | Toxic Same place as Black and White | Poison | — |
| TM10 | Hidden Power Striaton City — in an item ball | Normal | 1 |
| TM16 | Light Screen Same place as Black and White | Psychic | — |
| TM17 | Protect Same place as Black and White | Normal | — |
| TM18 | Rain Dance Same place as Black and White | Water | — |
| TM21 | Frustration Same place as Black and White | Normal | — |
| TM24 | Thunderbolt Same place as Black and White | Electric | 95 |
| TM25 | Thunder Same place as Black and White | Electric | 120 |
| TM27 | Return Same place as Black and White | Normal | — |
| TM32 | Double Team Route 13 — in an item ball | Normal | — |
| TM35 | Flamethrower Relic Castle — in an item ball | Fire | 95 |
| TM42 | Facade Same place as Black and White | Normal | 70 |
| TM44 | Rest Same place as Black and White | Psychic | — |
| TM45 | Attract Same place as Black and White | Normal | — |
| TM46 | Thief Same place as Black and White | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM57 | Charge Beam Same place as Black and White | Electric | 50 |
| TM70 | Flash Same place as Black and White | Normal | — |
| TM72 | Volt Switch Route 5 — in an item ball | Electric | 70 |
| TM73 | Thunder Wave Same place as Black and White | Electric | — |
| TM87 | Swagger Route 18 — in an item ball | Normal | — |
| TM90 | Substitute Same place as Black and White | Normal | — |
| TM93 | Wild Charge Nimbasa City — given to you | Electric | 90 |
| TM95 | Snarl Pinwheel Forest — in an item ball | Dark | 60 |
| HM04 | Strength Nimbasa City — same as Black and White | Rock | 85 |