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Electrike

Electrike in Elite Redux

#309 · Electric · see locations below

Electric

Abilities

Generator, Illuminate, Motor Drive (hidden)

Base stats

HP40
Attack70
Defense40
Sp. Attack80
Sp. Defense40
Speed65
Total335

Compared with the official games

  • Stats Attack 45 → 70, Sp. Atk 65 → 80 (total 295 → 335)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Static, Lightning Rod, Overcharge
  • What the innates do: Static — 30% chance to paralyze on contact, 10% on non-contact. · Lightning Rod — Redirects Electric moves. Absorbs them, ups highest Atk. · Overcharge — Electric is super effective vs Electric. Can paralyze Electric.
  • Abilities you pick one of: Generator — Charges up once on entry or when electric terrain is active. · Illuminate — Grants a 1.2x accuracy boost. · Motor Drive — Boosts Speed instead of being hit by Electric-type moves.
  • Evolves into Manectric at level 26
  • Tutor moves: Agility, Attract, Bite, Bravado, Charge Beam, Discharge, Dragon Pulse, Electric Terrain, Electroweb, Endure, Energy Wave, Facade, Flamethrower, Flash, Flash Cannon, Heat Wave, Helping Hand, Hidden Power, Light Screen, Magnet Rise, Metal Sound, Metronome, Mirror Coat, Play Rough, Protect, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Substitute, Taunt, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Trick, Volt Switch, Wild Charge
  • Egg groups: Field
  • Height 0.6 m, weight 15.2 kg

Where to find Electrike

AreaMethodLevel
Route 110Grass

Level-up moves

LvMoveTypeCatPowAccPP
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Howl
Howls to raise the spirit and boosts Attack.
NormalStat20
1Quick Attack
Priority +2. An extremely fast attack that always strikes first.
NormalPhys4010020
1Roar
Priority -6. Makes the foe flee to end the battle.
NormalStat20
1Thunder Fang
May cause flinching or leave the foe paralyzed.
ElectricPhys8010015
17Fire Fang
May cause flinching or leave the foe with a burn.
FirePhys8010015
17Ice Fang
May cause flinching or leave the foe frostbiten.
IcePhys8010015
17Spark
Priority +2. An electrified tackle with +2 priority. May paralyze.
ElectricPhys4010015
24Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
24Flame Burst
Priority +1. Also hits the foe's ally for 1/4 dmg. Has +1 priority.
FireSpec4010015
37Shock Wave
Priority +2. A fast and unavoidable +2 priority attack.
ElectricSpec4015
37Smite
Attacks from above with strong electricity. Smack Down effect.
ElectricPhys1208015
46Natural Gift
The effectiveness varies with the held Berry.
NormalPhys110015
46Overheat
Allows a full-power attack, but sharply lowers SpAtk
FireSpec1301005
46Thunderclap
Priority +1. Preempts the foe's attack with a flash of lightning.
ElectricSpec701005
51Beat Up
Summons party Pokémon to join in the attack.
DarkPhys110010
51Extreme Speed
Priority +2. An extremely fast and powerful attack.
NormalPhys801005
56Boiling Flame
Deals damage. Does increase damage in rain.
FireSpec8010015
56Electro Shot
gathers electricity for a high-voltage shot. +1 SPA
ElectricSpec12010010
61Electrify
Electrifies the foe, making its next move Electric-type.
ElectricStat3

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide