#065 · HeartGold Generations · unchanged from the official games
Alakazam
PsychicSynchronize, Inner Focus, Magic Guard (hidden)
In HeartGold Generations: Not in the wild: evolve Kadabra by trading. Its type (Psychic), base stats (total 500) and abilities are the same as in the official games. 4 of its 17 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Ally Switch and Psyshock.
Level-up moves 19
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Kinesis The user distracts the foe by bending a spoon. It may lower the target’s accuracy. | Psychic | Stat | — | 80 | 15 |
| 1 | Disable For several turns, this move prevents the foe from using the move it last used. | Normal | Stat | — | 100 | 20 |
| 1 | Teleport Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | Psychic | Stat | — | — | 20 |
| 12 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 16 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 17 | Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Psychic | Stat | — | — | 20 |
| 18 | Disable For several turns, this move prevents the foe from using the move it last used. | Normal | Stat | — | 100 | 20 |
| 23 | Psycho Cut The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 23 | Miracle Eye Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. | Psychic | Stat | — | — | 40 |
| 24 | Ally Switch The user teleports using a strange power and switches places with one of its allies. | Psychic | Stat | — | — | 15 |
| 27 | Recover A self-healing move. The user restores its own HP by up to half of its max HP. | Normal | Stat | — | — | 5 |
| 30 | Psyshock An odd psychic wave attacks the target. This attack does physical damage. | Psychic | Spec | 80 | 100 | 10 |
| 33 | Telekinesis The user makes the target float with psychic power. The target is easier to hit for three turns. | Psychic | Stat | — | — | 15 |
| 36 | Psychic The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 40 | Role Play The user mimics the foe completely, copying the foe’s natural ability. | Psychic | Stat | — | — | 10 |
| 44 | Future Sight Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | Psychic | Spec | 120 | 100 | 10 |
| 45 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic | Stat | — | — | 20 |
| 46 | Trick The user catches the foe off guard and swaps the foe’s held item with its own. | Psychic | Stat | — | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 47
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM23 | Iron Tail | Steel | 100 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM48 | Skill Swap | Psychic | — |
| TM49 | Snatch | Dark | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM56 | Fling | Dark | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM63 | Embargo | Dark | — |
| TM67 | Recycle | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM77 | Psych Up | Normal | — |
| TM78 | Captivate | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
Where to find Alakazam
Not found in the wild — evolve or trade for it.
Other changes in this game
- Tutor moves: Thunder Punch, Fire Punch, Ice Punch, Snore, Signal Beam, Zen Headbutt, Trick, Knock Off, Gravity, Magic Coat, Role Play, Headbutt