#321 · Pokémon GS Chronicles · unchanged from the official games
Wailord
WaterWater Veil, Oblivious, Pressure (hidden)
Level-up moves 22
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Soak The user shoots a torrent of water at the target and changes the target's type to Water. | Water | Stat | — | 100 | 20 |
| 1 | Noble Roar Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk. | Normal | Stat | — | 100 | 30 |
| 1 | Heavy Slam The user slams into the target. The greater the weight difference, the greater the damage. | Steel | Phys | 1 | 100 | 10 |
| 1 | Splash Does nothing. | Normal | Stat | — | — | 40 |
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Stat | — | 100 | 40 |
| 1 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 1 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 4 | Growl Lowers the target’s Attack by one stage. | Normal | Stat | — | 100 | 40 |
| 7 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 10 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 13 | Whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Spec | 35 | 85 | 15 |
| 16 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 19 | Water Pulse Has a chance to confuse the target. | Water | Spec | 60 | 100 | 20 |
| 22 | Mist Protects the user’s stats from being changed by enemy moves. | Ice | Stat | — | — | 30 |
| 25 | Brine If the foe's HP is down to half, this attack does double damage. | Water | Spec | 65 | 100 | 10 |
| 29 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 10 |
| 33 | Water Spout Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | Water | Spec | 150 | 100 | 5 |
| 37 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
| 44 | Dive User dives underwater, dodging all attacks, and hits next turn. | Water | Phys | 100 | 100 | 10 |
| 51 | Bounce User bounces high into the air, dodging all attacks, and hits next turn. | Flying | Phys | 85 | 85 | 5 |
| 58 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Spec | 110 | 80 | 5 |
| 65 | Heavy Slam The user slams into the target. The greater the weight difference, the greater the damage. | Steel | Phys | 1 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Wailord
Not found in the wild — evolve or trade for it.
Other changes in this game
- Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".