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#321 · Emerald Imperium

Wailord in Emerald Imperium

Water — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

  • Stats HP 170 → 150, Attack 90 → 50, Defense 45 → 80, Sp. Atk 90 → 105, Sp. Def 45 → 80, Speed 60 → 50 (total 500 → 515)
  • Abilities gains Multiscale and loses Oblivious

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Wailord in other guides

The same Pokémon, as 16 other hacks change it:

Where to find Wailord

AreaMethodLevel
Route 109Surf5-355% rare
Route 110Super Rod20-45
Route 110Super Rod20-455% rare
Route 126Super Rod25-45
Route 126Super Rod25-455% rare
Route 133Super Rod25-45
Lilycove CitySurf5-355% rare
Safari Zone SoutheastSurf25-405% rare

Level-up moves

LvMoveTypeCatPowAccPP
1Growl
Growls cutely to reduce the foe's Attack.
NormalStat10040
1Heavy Slam
SteelPhys110010
1Noble Roar
Intimidates the foe, to cut Attack and Sp. Atk.
NormalStat10030
1Rollout
An attack lasting 5 turns with rising intensity.
RockPhys309020
1Soak
Sprays water at the foe making it Water-type.
WaterStat10020
1Splash
It's just a splash... Has no effect whatsoever.
NormalStat40
1Water Gun
Squirts water to attack the foe.
WaterSpec4010025
4Growl
Growls cutely to reduce the foe's Attack.
NormalStat10040
7Water Gun
Squirts water to attack the foe.
WaterSpec4010025
10Rollout
An attack lasting 5 turns with rising intensity.
RockPhys309020
13Whirlpool
Traps and hurts the foe in a whirlpool for turns.
WaterSpec358515
16Astonish
An attack that may shock the foe into flinching.
GhostPhys3010015
19Water Pulse
Attacks with ultrasonic waves. May confuse the foe.
WaterSpec6010020
22Mist
Creates a mist that stops reduction of abilities.
IceStat30
25Brine
Does double damage to foes with half HP.
WaterSpec6510010
29Rest
The user sleeps for 2 turns, restoring HP and status.
PsychicStat5
33Water Spout
Inflicts more damage if the user's HP is high.
WaterSpec1501005
37Amnesia
Forgets about something and sharply raises Sp. Def.
PsychicStat20
44Dive
Dives underwater the first turn and strikes next turn.
WaterPhys8010010
51Bounce
Bounces up, then down the next turn. May paralyze.
FlyingPhys85855
55Bouncy Bubble
An attack that absorbs all the damage inflicted.
WaterSpec901005
58Hydro Pump
Blasts water at high power to strike the foe.
WaterSpec110805
65Heavy Slam
SteelPhys110010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (27)

#Move · where to get itTypePow
TM05Roar
Normal
TM07Snowscape
Ice
TM13Ice Beam
Ice90
TM14Blizzard
Ice110
TM18Rain Dance
Water
TM20Hyper Voice
Normal90
TM21Icy Wind
Ice55
TM26Earthquake
Ground100
TM39Rock Tomb
Rock60
TM52Focus Blast
Fighting120
TM83Scald
Water80
TM96Bulldoze
Ground60
TM105Body Press
Fighting80
TM119Iron Head
Steel80
TM120Liquidation
Water85
TM121Hydro Pump
Water110
TM125Zen Headbutt
Psychic80
TM126Weather Ball
Normal50
TM143Aura Sphere
Fighting80
TM158Body Slam
Normal85
TM160Water Pulse
Water60
TM172Heavy Slam
Steel1
HM03Surf
Water90
HM04Strength
Normal80
HM06Rock Smash
Fighting60
HM07Waterfall
Water80
HM08Dive
Water80