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Shedinja
#292 · Pokémon GS Chronicles · unchanged from the official games

Shedinja

BugGhostWonder Guard

Level-up moves 15

LvMoveTypeCatPowAccPP
1Scratch
Inflicts regular damage with no additional effect.
NormalPhys4010035
1Harden
Raises the user’s Defense by one stage.
NormalStat30
1Absorb
Drains half the damage inflicted to heal the user.
GrassSpec4010025
1Sand Attack
Lowers the target’s accuracy by one stage.
GroundStat10015
5Absorb
Drains half the damage inflicted to heal the user.
GrassSpec4010025
9Sand Attack
Lowers the target’s accuracy by one stage.
GroundStat10015
13Fury Swipes
Hits 2-5 times in one turn.
NormalPhys259015
17Spite
Lowers the PP of the target’s last used move by 4.
GhostStat10010
21Shadow Sneak
The user extends its shadow to attack. It will strike first.
GhostPhys4010030
25Mind Reader
Ensures that the user’s next move will hit the target.
NormalStat5
29Confuse Ray
Confuses the target.
GhostStat10010
33Shadow Ball
Has a chance to lower the target’s Special Defense by one stage.
GhostSpec8010015
37Grudge
If the user faints this turn, the PP of the move that fainted it drops to 0.
GhostStat5
41Heal Block
The user prevents the opposing team from using any HP recovery for five turns.
PsychicStat10015
45Phantom Force
The user vanishes, then strikes on the next turn, hitting even protected foes.
GhostPhys9010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Shedinja

Not found in the wild — evolve or trade for it.