Shedinja in Fire Red Omega
#292 · Bug / Ghost · Evolves: Lv20 with space in party and extra Pokéball · Lost Cave (room item-3)
BugGhost
Abilities
Wonder Guard
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Where to find Shedinja
| Area | Method | Level | |
|---|---|---|---|
| Lost Cave | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Harden Raises the user’s Defense by one stage. | Normal | Stat | — | — | 30 |
| 1 | Scratch Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 5 | Leech Life Drains half the damage inflicted to heal the user. | Bug | Phys | 20 | 100 | 15 |
| 9 | Sand Attack Lowers the target’s accuracy by one stage. | Ground | Stat | — | 100 | 15 |
| 14 | Fury Swipes Hits 2-5 times in one turn. | Normal | Phys | 18 | 80 | 15 |
| 19 | Mind Reader Ensures that the user’s next move will hit the target. | Normal | Stat | — | — | 40 |
| 25 | Spite Lowers the PP of the target’s last used move by 4. | Ghost | Stat | — | 100 | 10 |
| 31 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 38 | Shadow Ball Has a chance to lower the target’s Special Defense by one stage. | Ghost | Phys | 80 | 100 | 15 |
| 45 | Grudge If the user faints this turn, the PP of the move that fainted it drops to 0. | Ghost | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (20)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM19 | Giga Drain Unchanged from FireRed | Grass | 60 |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM22 | Solar Beam Unchanged from FireRed | Grass | 120 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM28 | Dig Unchanged from FireRed | Ground | 80 |
| TM30 | Shadow Ball Unchanged from FireRed | Ghost | 80 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM37 | Sandstorm Unchanged from FireRed | Rock | — |
| TM40 | Aerial Ace Unchanged from FireRed | Flying | 60 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM46 | Thief Unchanged from FireRed | Dark | 40 |
| HM01 | Cut Unchanged from FireRed | Normal | 50 |
| HM05 | Flash Unchanged from FireRed | Normal | — |