#292 · Pokémon Odyssey · unchanged from the official games
Shedinja
BugGhostWonder Guard
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | False Swipe A restrained attack that always leaves the foe with at least 1 HP. | Normal | Phys | 40 | 100 | 40 |
| 1 | Dig 2 turn move. | Ground | Phys | 100 | 100 | 10 |
| 1 | Confuse Ray The foe is exposed to a sinister ray that triggers confusion. | Ghost | Stat | 0 | 100 | 10 |
| 1 | Metal Claw The foe is attacked with steel claws. It may also raise the user’s ATTACK. | Steel | Phys | 50 | 95 | 35 |
| 1 | Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. | Dark | Phys | 70 | 100 | 15 |
| 1 | Scratch Hard, pointed, and sharp claws rake the foe. | Normal | Phys | 40 | 100 | 35 |
| 5 | Metal Claw The foe is attacked with steel claws. It may also raise the user’s ATTACK. | Steel | Phys | 50 | 95 | 35 |
| 10 | Leech Life An attack that absorbs half the damage it inflicted to restore HP. | Bug | Phys | 80 | 100 | 10 |
| 15 | Sand Attack A lot of sand is hurled in the foe’s face, reducing its accuracy. | Ground | Stat | 0 | 100 | 15 |
| 20 | Feint Attack The user draws up close to the foe disarmingly, then hits without fail. | Dark | Phys | 60 | 0 | 20 |
| 25 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. | Ghost | Phys | 70 | 100 | 15 |
| 30 | Shadow Sneak The user extends its shadow and attacks the target from behind. This move always goes first. | Ghost | Phys | 40 | 100 | 30 |
| 35 | Swords Dance A frenetic dance of fighting. It sharply raises the ATTACK stat. | Normal | Stat | 0 | 0 | 20 |
| 40 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | Bug | Phys | 80 | 100 | 15 |
| 45 | Will-o-Wisp A sinister, bluish white flame is shot at the foe to inflict a burn. | Fire | Stat | 0 | 85 | 15 |
| 50 | Phantom Force The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | Ghost | Phys | 90 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 15
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Sixth Stratum, western area | Poison | — |
| TM11 | Sunny Day Charon | Fire | — |
| TM15 | Hyper Beam Fifth Stratum, B2F | Normal | 150 |
| TM17 | Protect Fourth Stratum | Normal | — |
| TM19 | Giga Drain First Stratum | Grass | 75 |
| TM21 | Frustration Charon | Normal | — |
| TM22 | Solar Beam Third Stratum | Grass | 120 |
| TM27 | Return Charon | Normal | — |
| TM28 | Dig Second Stratum, left side | Ground | 100 |
| TM30 | Shadow Ball Third Stratum | Ghost | 80 |
| TM32 | Double Team Lost Woods | Normal | — |
| TM37 | Sandstorm Desert of Golgonda | Rock | — |
| TM40 | Aerial Ace First Stratum | Flying | 60 |
| TM42 | Facade Second Stratum, left side | Normal | 70 |
| TM44 | Rest Fourth Stratum | Psychic | — |
Where to find Shedinja
Not found in the wild — evolve or trade for it.