#245 · Pokémon Exceeded · unchanged from the official games
Suicune
WaterAurora Borealis
In Exceeded: It is not in any of this guide's encounter tables. Its type (Water) and base stats (total 580) are the same as in the official games. 11 of its 21 level-up moves are new compared with Pokémon Emerald, including Extrasensory and ExtremeSpeed.
Level-up moves 30
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 1 | BubbleBeam Forcefully sprays bubbles that lowers Speed. | Water | Spec | 75 | 100 | 10 |
| 1 | Extrasensory Attacks with a peculiar power. May cause flinching. | Psychic | Spec | 80 | 100 | 30 |
| 1 | ExtremeSpeed An extremely fast and powerful attack. | Normal | Phys | 80 | 100 | 5 |
| 1 | Gust Strikes the foe with a gust. Lifts entry hazards in air. | Flying | Spec | 60 | 100 | 25 |
| 1 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Mist Stops reduction of stats. Reduces foes accuracy. | Ice | Stat | — | — | 30 |
| 1 | Rain Dance Summons a rain for 5 turns. | Water | Stat | — | — | 5 |
| 1 | Sheer Cold Super effective on Water- types. May cause freezing. | Ice | Spec | 120 | 70 | 5 |
| 1 | Tailwind Whips up a turbulent breeze that raises Speed. | Flying | Stat | — | — | 30 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 6 | Water Pulse Attacks with ultrasonic waves. May confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 9 | BubbleBeam Forcefully sprays bubbles that lowers Speed. | Water | Spec | 75 | 100 | 10 |
| 11 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 12 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 23 | Gust Strikes the foe with a gust. Lifts entry hazards in air. | Flying | Spec | 60 | 100 | 25 |
| 23 | Roar Makes the foe flee to end the battle. | Normal | Stat | — | 100 | 20 |
| 26 | Rain Dance Summons a rain for 5 turns. | Water | Stat | — | — | 5 |
| 30 | Aurora Beam Fires a rainbow-colored beam that lowers Attack. | Ice | Spec | 75 | 100 | 10 |
| 38 | Mist Stops reduction of stats. Reduces foes accuracy. | Ice | Stat | — | — | 30 |
| 42 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 45 | Ice Fang May cause flinching or leave the foe frozen. | Ice | Phys | 65 | 95 | 15 |
| 49 | Mirror Coat Counters the foe's special attack at double the power. | Psychic | Spec | 1 | 100 | 20 |
| 51 | Tailwind Whips up a turbulent breeze that raises Speed. | Flying | Stat | — | — | 30 |
| 54 | Surf Creates a huge wave, then crashes it down on the foe. | Water | Spec | 90 | 100 | 15 |
| 60 | Extrasensory Attacks with a peculiar power. May cause flinching. | Psychic | Spec | 80 | 100 | 30 |
| 64 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 71 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 83 | Blizzard Hits the foe with an icy storm. May cause frostbite. | Ice | Spec | 110 | 70 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 34
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F | Water | 60 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM05 | Roar Route 114 | Normal | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM07 | Hail Not handed out, sold or hidden anywhere in this game's own map data | Ice | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM13 | Ice Beam Mauville City — Game Corner | Ice | 95 |
| TM14 | Blizzard Lilycove City — Department Store 4F | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM23 | Iron Tail Not handed out, sold or hidden anywhere in this game's own map data | Steel | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM28 | Dig Route 114 — Fossil Maniac's House | Ground | 80 |
| TM30 | Shadow Ball Not handed out, sold or hidden anywhere in this game's own map data | Ghost | 80 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM37 | Sandstorm Not handed out, sold or hidden anywhere in this game's own map data | Rock | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM51 | Brine Dewford Town — House 2 | Water | 65 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM62 | Frozen Terrain Not handed out, sold or hidden anywhere in this game's own map data | Ice | — |
| TM64 | Swamp Terrain Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| TM68 | Chilling Water Not handed out, sold or hidden anywhere in this game's own map data | Water | 50 |
| HM01 | Cut Rustboro City — Cutter's House | Normal | 50 |
| HM03 | Surf Petalburg City — Wally's House | Water | 90 |
| HM06 | Rock Smash Mauville City — House 1 | Fighting | 40 |
| HM07 | Waterfall Sootopolis City | Water | 80 |
| HM08 | Dive Mossdeep City — Steven's House | Water | 80 |
Where to find Suicune
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: its one ordinary ability, plus 3 innates always on
- Innates (always active): Pressure, Water Absorb, North Wind
- What the innates do: Pressure — Raises foe's PP usage. · Water Absorb — Changes water into HP. · North Wind — Adds Ice-type to Pokémon.
- Ability: Aurora Borealis — Summons an aurora veil.
- How its abilities arrive: North Wind, Water Absorb from the start; Aurora Borealis at Lv 30; Pressure (always on) at Lv 35
- Tutor moves: Body Slam, Double-Edge, Endure, Icy Wind, Mimic, Mud-Slap, Psych Up, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Water Ball
- Egg groups: Undiscovered
- Catch rate 3