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Slowbro (Galar)
#080 · Pokémon Exceeded · changed in this game

Slowbro (Galar)

PoisonPsychicQuick Draw, Rain Dish (hidden)

In Exceeded: Not in the wild: evolve Slowpoke (Galar) with a Galarica Cuff. Poison / Psychic type, base stats total 490.

Level-up moves 22

LvMoveTypeCatPowAccPP
0Shell Side Arm
Uses higher of physical and special damage. May poison.
PoisonSpec9010010
1Acid
Super effective on Steel- types. May lower Sp. Def.
PoisonSpec4010030
1Curse
A move that functions differently for Ghosts.
Stat——10
1Growl
Growls cutely to reduce the foe's Attack.
NormalStat—10040
1Magical Bullet
Uses sum of Atk & Sp. Atk. Uses the higher stat stage.
PsychicSpec7010010
1Shell Side Arm
Uses higher of physical and special damage. May poison.
PoisonSpec9010010
1Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
1Withdraw
Raises user defensive stats and lowers offensive stats.
WaterStat——15
9Yawn
Lulls the foe into yawning, then sleeping next turn.
NormalStat——10
12Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
15Disable
Psychically disables one of the foe's moves.
NormalStat—10020
18Water Pulse
Attacks with ultrasonic waves. May confuse the foe.
WaterSpec6010020
21Headbutt
A ramming attack that may cause flinching.
NormalPhys7010015
24Zen Headbutt
Hits with a strong head- butt. May cause flinching.
PsychicPhys809015
27Amnesia
Forgets about something and sharply raises Sp. Def.
PsychicStat——20
30Surf
Creates a huge wave, then crashes it down on the foe.
WaterSpec9010015
33Slack Off
Slacks off and restores half the maximum HP.
NormalStat—1005
36Psychic
A powerful psychic attack that may lower Sp. Def.
PsychicSpec9010010
39Psych Up
Copies the foe's effect(s) and gives to the user.
NormalStat——10
42Rain Dance
Summons a rain for 5 turns.
WaterStat——5
45Heal Pulse
Recovers up to half the target's maximum HP.
PsychicStat——10
52Slug Shot
Powerful, but leaves the user immobile the next turn.
PoisonSpec1701005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 32

#Move · where to get itTypePow
TM03Water Pulse
Sootopolis City Gym — Gym 1F
Water60
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM07Hail
Not handed out, sold or hidden anywhere in this game's own map data
Ice—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM13Ice Beam
Mauville City — Game Corner
Ice95
TM14Blizzard
Lilycove City — Department Store 4F
Ice110
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM16Light Screen
Lilycove City — Department Store 4F
Psychic—
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM20Safeguard
Lilycove City — Department Store 4F
Normal—
TM23Iron Tail
Not handed out, sold or hidden anywhere in this game's own map data
Steel100
TM26Earthquake
Not handed out, sold or hidden anywhere in this game's own map data
Ground100
TM28Dig
Route 114 — Fossil Maniac's House
Ground80
TM29Psychic
Mauville City — Game Corner
Psychic90
TM30Shadow Ball
Not handed out, sold or hidden anywhere in this game's own map data
Ghost80
TM31Brick Break
Sootopolis City — House 1
Fighting75
TM35Flamethrower
Mauville City — Game Corner
Fire95
TM36Sludge Bomb
Dewford Town — Hall
Poison90
TM38Fire Blast
Lilycove City — Department Store 4F
Fire120
TM42Facade
Petalburg City Gym
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM48Skill Swap
Not handed out, sold or hidden anywhere in this game's own map data
Psychic—
TM51Brine
Dewford Town — House 2
Water65
TM59Natural Gift
Slateport City
Normal1
TM60Tri Attack
Not handed out, sold or hidden anywhere in this game's own map data
Normal30
TM66Headbutt
Petalburg Woods
Normal70
TM67Zap Cannon
Mauville City
Electric120
HM03Surf
Petalburg City — Wally's House
Water90
HM08Dive
Mossdeep City — Steven's House
Water80

Where to find Slowbro (Galar)

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 3 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 2 innates always on
  • Innates (always active): Own Tempo, Regenerator
  • What the innates do: Own Tempo — Prevents confusion. · Regenerator — Heals HP upon switching out.
  • Abilities you pick one of: Quick Draw — Moves first occasionally. · Rain Dish — Slight HP recovery in rain.
  • Hidden ability: Rain Dish
  • How its abilities arrive: Gluttony, Own Tempo, Quick Draw, Shell Armor from the start; Rain Dish at Lv 14; Regenerator at Lv 32; Healing Factor at Lv 40; Unaware at Lv 48; Telepathy at Lv 52; Clear Minded at Lv 59
  • Tutor moves: Body Slam, Endure, Ice Punch, Icy Wind, Mega Kick, Mega Punch, Psych Up, Signal Beam, Sleep Talk, Snore, Substitute, Swift, Thunder Wave
  • Egg groups: Monster / Water 1
  • Catch rate 75