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#080 · Emerald Imperium

Slowbro (Galar) in Emerald Imperium

Poison / Psychic — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

Against the base species it is built from:

  • Stats Defense 110 → 105, Sp. Atk 100 → 115, Sp. Def 80 → 70
  • Type Water / Psychic → Poison / Psychic
  • Abilities gains Quick Draw and loses Oblivious

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Slowbro (Galar) in other guides

The same Pokémon, as 5 other hacks change it:

Where to find Slowbro (Galar)

AreaMethodLevel
Route 121Super Rod20-45
Petalburg CitySuper Rod20-45

Level-up moves

LvMoveTypeCatPowAccPP
1Curse
A move that functions differently for GHOSTS.
GhostStat10
1Shell Side Arm On evolution
Deals better of physical and special damage. May poison.
PoisonSpec10010010
1Shell Side Arm
Deals better of physical and special damage. May poison.
PoisonSpec10010010
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
1Withdraw
Withdraws the body into its hard shell to raise Defense.
WaterStat40
3Growl
Growls cutely to reduce the foe's Attack.
NormalStat10040
6Acid
Sprays a hide-melting acid. May lower Sp. Def.
PoisonSpec4010030
9Yawn
Lulls the foe into yawning, then sleeping next turn.
NormalStat10
12Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
15Disable
Psychically disables one of the foe's moves.
NormalStat10020
18Water Pulse
Attacks with ultrasonic waves. May confuse the foe.
WaterSpec6010020
21Headbutt
A ramming attack that may cause flinching.
NormalPhys7010015
24Zen Headbutt
Hits with a strong head- butt. May cause flinching.
PsychicPhys8010015
27Amnesia
Forgets about something and sharply raises Sp. Def.
PsychicStat20
30Surf
Creates a huge wave, then crashes it down on the foe.
WaterSpec9010015
33Slack Off
Slacks off and restores half the maximum HP.
NormalStat1005
36Psychic
A powerful psychic attack that may lower Sp. Def.
PsychicSpec9010010
39Psych Up
Copies the foe's effect(s) and gives to the user.
NormalStat10
42Rain Dance
Boosts the power of Water- type moves for 5 turns.
WaterStat5
45Heal Pulse
Recovers up to half the target's maximum HP.
PsychicStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (35)

#Move · where to get itTypePow
TM04Calm Mind
Psychic
TM13Ice Beam
Ice90
TM18Rain Dance
Water
TM26Earthquake
Ground100
TM29Psychic
Psychic90
TM34Teleport
Psychic
TM35Flamethrower
Fire90
TM36Sludge Bomb
Poison90
TM38Fire Blast
Fire110
TM40Aerial Ace
Flying60
TM52Focus Blast
Fighting120
TM55Expanding Force
Psychic80
TM60Drain Punch
Fighting75
TM63Venoshock
Poison65
TM72Psyshock
Psychic80
TM83Scald
Water80
TM84Poison Jab
Poison80
TM85Future Sight
Psychic120
TM86Grass Knot
Grass1
TM96Bulldoze
Ground60
TM105Body Press
Fighting80
TM106Trick Room
Psychic
TM112Ice Punch
Ice75
TM121Hydro Pump
Water110
TM125Zen Headbutt
Psychic80
TM139Foul Play
Dark95
TM140Iron Defense
Steel
TM141Nasty Plot
Dark
TM143Aura Sphere
Fighting80
TM158Body Slam
Normal85
TM160Water Pulse
Water60
TM162Sludge Wave
Poison95
HM03Surf
Water90
HM04Strength
Normal80
HM05Flash
Electric60