Slowbro (Galar) in Elite Redux
#080 · Poison / Psychic · see locations below
PoisonPsychic
Abilities
Unaware, Mega Launcher, Regenerator (hidden)
Base stats
Compared with the official games
Against the base species it is built from:
- Stats Attack 75 → 110, Defense 110 → 90, Sp. Atk 100 → 110, Sp. Def 80 → 65, Speed 30 → 20
- Type Water / Psychic → Poison / Psychic
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Oblivious, Quick Draw, Stall
- What the innates do: Oblivious — Immune to infatuation, Scare, Intimidate and Taunt. · Quick Draw — 30% chance to move first. · Stall — Takes 30% less damage if it hasn't moved yet.
- Abilities you pick one of: Unaware — Ignores foes' stat changes, both positive and negative ones. · Mega Launcher — Boosts Beam/Pump/Cannon/Shot/ Gun/Pulse, etc. moves by 1.3x. · Regenerator — Heals 1/3 of max HP upon switching out.
- Mega Evolves into Slowbro Mega Galarian holding the Slowbronite G
- Tutor moves: Attract, Aura Sphere, Blood Shot, Charge Beam, Counter, Curse, Disable, Endure, Fire Blast, Fire Punch, Fire Spin, Flamethrower, Focus Blast, Focus Punch, Giga Impact, Gunk Shot, Headbutt, Heal Block, Helping Hand, Hidden Power, Hyper Beam, Iron Defense, Metronome, Nature Power, Poison Jab, Poison Tail, Power-Up Punch, Protect, Psybeam, Psychic, Psychic Terrain, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Sludge Bomb, Substitute, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Topsy-Turvy, Toxic, Toxic Spikes, Trick Room, Wide Guard, Zen Headbutt
- Egg groups: Monster / Water 1
- Height 1.6 m, weight 78.5 kg
Where to find Slowbro (Galar)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 1 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 1 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 17 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 17 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 24 | Dream Eater Takes one half the damage inflicted on a sleeping foe. | Psychic | Spec | 120 | 100 | 15 |
| 24 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 24 | Shell Side Arm Attacks with whichever stat would do more damage. Deals better of physical and special damage. May poison. | Poison | 100 | 100 | 10 | |
| 24 | Venoshock Does double damage if the foe is poisoned. | Poison | Spec | 65 | 100 | 10 |
| 37 | Aura Force Not done yet. | Fighting | Phys | 70 | 100 | 10 |
| 37 | Drain Brain Lowers targets SpAtk. Heals that much HP. | Psychic | Stat | — | 100 | 10 |
| 37 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 37 | Kinetic Barrage Throws nearby objects using telekinesis. May Confuse. | Psychic | Phys | 90 | 100 | 20 |
| 37 | Twin Beam Hits twice. | Psychic | Spec | 45 | 100 | 10 |
| 37 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 46 | Heal Pulse Recovers up to half the target's maximum HP. | Psychic | Stat | — | — | 10 |
| 46 | Karma Raises SpAtk and SpDef. Lowers Speed. | Poison | Stat | — | — | 20 |
| 46 | Searing Shot Scarlet flames torch everything around the user. | Fire | Spec | 100 | 100 | 5 |
| 51 | Belly Drum Maximizes Attack while sacrificing HP. | Normal | Stat | — | — | 10 |
| 51 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 51 | Psycho Wave A life-risking energy with 50% recoil. | Psychic | Spec | 150 | 85 | 5 |
| 51 | Sludge Wave Swamps the foe with a wave of sludge. May also poison. | Poison | Spec | 95 | 100 | 10 |
| 56 | Shed Tail Uses 50% HP to create substitute and switch out. | Normal | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|