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Qwilfish
#211 · Pokémon Exceeded · unchanged from the official games

Qwilfish

WaterPoisonPoison Point, Intimidate (hidden)

In Exceeded: First found in Route 114 (Good Rod, Lv 10-30). Its type (Water / Poison) and base stats (total 440) are the same as in the official games. 14 of its 23 level-up moves are new compared with Pokémon Emerald, including Destiny Bond and Fell Stinger.

Level-up moves 29

LvMoveTypeCatPowAccPP
1Destiny Bond
If the user faints, the foe is also made to faint.
GhostStat——5
1Fell Stinger
If it knocks out a foe the Attack stat is raised.
BugPhys3010025
1Hydro Pump
Blasts water at high power to strike the foe.
WaterSpec110805
1Neurotoxin
Stings the foe to disable Psychic moves for a while.
PoisonPhys5010015
1Poison Sting
A toxic attack with barbs, etc., that may poison.
PoisonPhys1510035
1Spikes
Sets spikes that hurt a foe switching in.
GroundStat——20
1Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
1Water Gun
Squirts water to attack the foe.
WaterSpec4010025
8Harden
Stiffens the body's muscles to raise Defense.
NormalStat——30
10Minimize
Minimizes the user's size to raise evasiveness.
NormalStat——20
12Water Gun
Squirts water to attack the foe.
WaterSpec4010025
13Bubble
An attack using bubbles. May lower the foe's Speed.
WaterSpec4010030
15Neurotoxin
Stings the foe to disable Psychic moves for a while.
PoisonPhys5010015
17Rollout
An attack lasting 5 turns with rising intensity.
RockPhys309020
20Spikes
Sets spikes that hurt a foe switching in.
GroundStat——20
24Toxic Spikes
Sets spikes that poison a foe switching in.
PoisonStat——20
28Revenge
An attack that gains power if injured by the foe.
FightingPhys6010010
29Spit Up
Releases stockpiled power (the more the better).
NormalSpec110010
29Stockpile
Charges up power for up to 3 turns.
NormalStat——20
30Brine
Does double damage to foes with half HP.
WaterSpec6510010
34Pin Missile
Sharp pins are fired to strike 2 to 5 times.
BugPhys148520
41Fell Stinger
If it knocks out a foe the Attack stat is raised.
BugPhys3010025
41Take Down
A reckless charge attack that also hurts the user.
NormalPhys908520
46Poison Jab
A stabbing attack that may poison the foe.
PoisonPhys8010020
47Aqua Tail
The user swings its tail like a wave to attack.
WaterPhys9010010
52Toxic
Poisons the foe with an intensifying toxin.
PoisonStat—9010
54Hydro Pump
Blasts water at high power to strike the foe.
WaterSpec110805
55Destiny Bond
If the user faints, the foe is also made to faint.
GhostStat——5
60Acupressure
The user sharply raises one of its stats.
NormalStat——30

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 25

#Move · where to get itTypePow
TM03Water Pulse
Sootopolis City Gym — Gym 1F
Water60
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM07Hail
Not handed out, sold or hidden anywhere in this game's own map data
Ice—
TM10Hidden Power
Slateport City
Normal60
TM12Taunt
Route 110 — Trick House End
Dark—
TM13Ice Beam
Mauville City — Game Corner
Ice95
TM14Blizzard
Lilycove City — Department Store 4F
Ice110
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM30Shadow Ball
Not handed out, sold or hidden anywhere in this game's own map data
Ghost80
TM32Double Team
Mauville City — Game Corner
Normal—
TM34Shock Wave
Mauville City Gym
Electric60
TM36Sludge Bomb
Dewford Town — Hall
Poison90
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM51Brine
Dewford Town — House 2
Water65
TM59Natural Gift
Slateport City
Normal1
TM66Headbutt
Petalburg Woods
Normal70
HM03Surf
Petalburg City — Wally's House
Water90
HM07Waterfall
Sootopolis City
Water80
HM08Dive
Mossdeep City — Steven's House
Water80

Where to find Qwilfish

AreaMethodLevel
Route 114Good Rod10-30
Route 114Super Rod
Route 114Surf10-30

Other changes in this game

  • Has 4 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 3 innates always on
  • Innates (always active): Swift Swim, Loosing Quills, Inflatable
  • What the innates do: Swift Swim — Raises Speed on swamp terrain. · Loosing Quills — Lays spikes on contact. · Inflatable — Fire or Flying ups defensive.
  • Abilities you pick one of: Poison Point — Poisons foe on contact. · Intimidate — Lowers the foe's Attack.
  • Hidden ability: Intimidate
  • How its abilities arrive: Poison Point from the start; Swift Swim at Lv 12; Intimidate at Lv 16; Loosing Quills at Lv 22; Inflatable at Lv 24
  • Tutor moves: Defense Curl, Double-Edge, Endure, Explosion, Icy Wind, Mimic, Rollout, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Swords Dance, Thunder Wave, Water Ball
  • Egg moves: Acid Spray, Aqua Jet, Astonish, Barb Barrage, Brine, BubbleBeam, Flail, Haze, Poison Jab, Signal Beam, Supersonic, Water Pulse
  • Egg groups: Water 2
  • Catch rate 45