Qwilfish in Elite Redux
#211 · Water / Poison · see locations below
WaterPoison
Abilities
Innards Out, Intoxicate, Intimidate (hidden)
Base stats
Compared with the official games
- Stats Defense 85 → 115 (total 440 → 470)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Loose Quills, Inflatable, Poison Point
- What the innates do: Loose Quills — Sets a layer of Spikes when hit (contact move). · Inflatable — Ups Def and Sp. Def by one stage if hit by Flying or Fire moves. · Poison Point — 30% chance to poison on contact. Also works on offense.
- Abilities you pick one of: Innards Out — If KO'd, deals as much damage as what the fatal attack dealt. · Intoxicate — Normal moves become Poison. Poison moves are empowered. · Intimidate — Lowers foes' Atk by one stage on entry.
- Tutor moves: Aqua Tail, Attract, Bubble, Curse, Dive, Endure, Flip Turn, Gunk Shot, Haze, Helping Hand, Hidden Power, Hydro Pump, Liquidation, Metronome, Poison Jab, Poison Tail, Protect, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Sludge Bomb, Spikes, Substitute, Supersonic, Surf, Swords Dance, Taunt, Toxic, Toxic Spikes, Water Pulse
- Egg groups: Water 2
- Height 0.5 m, weight 3.9 kg
Where to find Qwilfish
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Aqua Jet Priority +1. Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Rollout Rolls into a ball to strike with rising intensity. | Rock | Phys | 40 | 100 | 10 |
| 1 | Stockpile Charges up power for up to 3 turns. | Normal | Stat | — | — | 5 |
| 1 | Tackle Charges the foe with a full-body tackle. | Normal | Phys | 40 | 100 | 20 |
| 17 | Poison Sting Priority +1. Has 10% poison chance and +1 priority. | Poison | Phys | 40 | 100 | 15 |
| 17 | Sludge Super effective vs Water. May poison foes. | Poison | Spec | 70 | 100 | 20 |
| 17 | Waterfall Charges the foe with speed to climb waterfalls. | Water | Phys | 85 | 100 | 15 |
| 24 | Fell Stinger If it knocks out a foe the Attack stat is raised. | Bug | Phys | 60 | 100 | 20 |
| 24 | Sludge Wave Swamps the foe with a wave of sludge. May also poison. | Poison | Spec | 95 | 100 | 10 |
| 24 | Spit Up Spits up stored stockpiles for heavy damage. | Normal | Spec | 120 | 100 | 2 |
| 24 | Swallow Swallows down Stockpiles to restore HP. | Normal | Stat | — | — | 2 |
| 24 | Toxic Plunge Dives into a pool of poison then strikes on the next turn. | Poison | Phys | 110 | 100 | 10 |
| 37 | Barb Barrage The user launches countless toxic barbs 30% chance to poison | Poison | Phys | 85 | 100 | 15 |
| 37 | Spike Cannon Launches sharp spikes that strike 2 to 5 times. | Water | Phys | 25 | 100 | 15 |
| 37 | Venoshock Does double damage if the foe is poisoned. | Poison | Spec | 65 | 100 | 10 |
| 46 | Baneful Bunker Priority +4. Protects user and poisons foes on contact. | Poison | Stat | — | — | 10 |
| 46 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 46 | Toxic Needles Hits 2-5 times. 10% chance to poison. | Poison | Phys | 25 | 100 | 10 |
| 51 | Destiny Bond If the user faints, the foe is also made to faint. | Ghost | Stat | — | — | 5 |
| 51 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|