Home › Pokémon Exceeded › Pokémon › Klefki
Klefki
#707 · Pokémon Exceeded · unchanged from the official games

Klefki

SteelFairyMagic Guard, Magician (hidden)

In Exceeded: It is not in any of this guide's encounter tables. Its type (Steel / Fairy) and base stats (total 470) are the same as in the official games.

Level-up moves 20

LvMoveTypeCatPowAccPP
1Astonish
An attack that may shock the foe into flinching.
GhostPhys3010015
1Fairy Lock
Locks down the battlefield preventing escape next turn.
FairyStat——10
1Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
4Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
6Fairy Wind
Stirs up a fairy wind to strike the foe.
FairySpec4010030
8Astonish
An attack that may shock the foe into flinching.
GhostPhys3010015
15Metal Sound
Emits a horrible screech that sharply lowers Sp. Def.
SteelStat—8540
15Spikes
Sets spikes that hurt a foe switching in.
GroundStat——20
20Crafty Shield
Evades status moves for one turn.
FairyStat——10
20Draining Kiss
An attack that absorbs over half the damage inflicted.
FairySpec5010010
24Torment
Torments the foe and stops successive use of a move.
DarkStat—10015
34Imprison
Prevents foes from using moves known by the user.
PsychicStat—10010
34Mirror Shot
Emits a flash of energy to damage and cut accuracy.
SteelSpec658510
35Foul Play
The higher the foe's Attack the more damage caused.
DarkPhys9510015
35Recycle
Recycles a used item for one more use.
NormalStat—10010
36Flash Cannon
Releases a blast of light that may lower Sp. Def.
SteelSpec8010010
41Play Rough
Plays rough with the foe. May lower Attack.
FairyPhys909010
44Magic Room
Hold items lose their effects for 5 turns.
PsychicStat——10
50Heal Block
Prevents the foe from recovering any HP.
PsychicStat—10015
52Last Resort
Can only be used if every other move has been used.
NormalPhys1401005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 23

#Move · where to get itTypePow
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM16Light Screen
Lilycove City — Department Store 4F
Psychic—
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM20Safeguard
Lilycove City — Department Store 4F
Normal—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM29Psychic
Mauville City — Game Corner
Psychic90
TM32Double Team
Mauville City — Game Corner
Normal—
TM33Reflect
Lilycove City — Department Store 4F
Psychic—
TM41Torment
Slateport City — Battle Tent Lobby
Dark—
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM46Thief
Slateport City — Oceanic Museum 1F
Dark60
TM59Natural Gift
Slateport City
Normal1
TM66Headbutt
Petalburg Woods
Normal70
HM01Cut
Rustboro City — Cutter's House
Normal50

Where to find Klefki

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 2 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 1 innate always on
  • Innates (always active): Prankster
  • What the innates do: Prankster — Status moves go first.
  • Abilities you pick one of: Magic Guard — Only damaged by attacks. · Magician — Steals the foe's held item.
  • Hidden ability: Magician
  • How its abilities arrive: Magic Guard, Magician, Prankster from the start
  • Tutor moves: Psych Up, Sleep Talk, Snore, Substitute, Swagger, Thunder Wave
  • Egg moves: Iron Defense, Lock-On, Magnet Rise, Switcheroo, Thief
  • Egg groups: Mineral
  • Catch rate 75