#707 · Pokémon Exceeded · unchanged from the official games
Klefki
SteelFairyMagic Guard, Magician (hidden)
In Exceeded: It is not in any of this guide's encounter tables. Its type (Steel / Fairy) and base stats (total 470) are the same as in the official games.
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Fairy Lock Locks down the battlefield preventing escape next turn. | Fairy | Stat | — | — | 10 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 4 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 6 | Fairy Wind Stirs up a fairy wind to strike the foe. | Fairy | Spec | 40 | 100 | 30 |
| 8 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 15 | Metal Sound Emits a horrible screech that sharply lowers Sp. Def. | Steel | Stat | — | 85 | 40 |
| 15 | Spikes Sets spikes that hurt a foe switching in. | Ground | Stat | — | — | 20 |
| 20 | Crafty Shield Evades status moves for one turn. | Fairy | Stat | — | — | 10 |
| 20 | Draining Kiss An attack that absorbs over half the damage inflicted. | Fairy | Spec | 50 | 100 | 10 |
| 24 | Torment Torments the foe and stops successive use of a move. | Dark | Stat | — | 100 | 15 |
| 34 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 34 | Mirror Shot Emits a flash of energy to damage and cut accuracy. | Steel | Spec | 65 | 85 | 10 |
| 35 | Foul Play The higher the foe's Attack the more damage caused. | Dark | Phys | 95 | 100 | 15 |
| 35 | Recycle Recycles a used item for one more use. | Normal | Stat | — | 100 | 10 |
| 36 | Flash Cannon Releases a blast of light that may lower Sp. Def. | Steel | Spec | 80 | 100 | 10 |
| 41 | Play Rough Plays rough with the foe. May lower Attack. | Fairy | Phys | 90 | 90 | 10 |
| 44 | Magic Room Hold items lose their effects for 5 turns. | Psychic | Stat | — | — | 10 |
| 50 | Heal Block Prevents the foe from recovering any HP. | Psychic | Stat | — | 100 | 15 |
| 52 | Last Resort Can only be used if every other move has been used. | Normal | Phys | 140 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 23
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM20 | Safeguard Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM01 | Cut Rustboro City — Cutter's House | Normal | 50 |
Where to find Klefki
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 2 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 1 innate always on
- Innates (always active): Prankster
- What the innates do: Prankster — Status moves go first.
- Abilities you pick one of: Magic Guard — Only damaged by attacks. · Magician — Steals the foe's held item.
- Hidden ability: Magician
- How its abilities arrive: Magic Guard, Magician, Prankster from the start
- Tutor moves: Psych Up, Sleep Talk, Snore, Substitute, Swagger, Thunder Wave
- Egg moves: Iron Defense, Lock-On, Magnet Rise, Switcheroo, Thief
- Egg groups: Mineral
- Catch rate 75