Klefki in Emerald Imperium
Steel / Fairy — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Egg moves: Switcheroo, Thief, Lock-On, Iron Defense
Klefki in other guides
The same Pokémon, as 8 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedGaiaInclement EmeraldElite ReduxRising Ruby & Sinking Sapphire
Where to find Klefki
| Area | Method | Level | |
|---|---|---|---|
| Mirage Tower 4F | Grass | 30-35 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fairy Lock Locks down the battlefield preventing escape next turn. | Fairy | Stat | — | — | 10 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 5 | Fairy Wind Stirs up a fairy wind to strike the foe. | Fairy | Spec | 40 | 100 | 30 |
| 8 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 12 | Metal Sound Emits a horrible screech that sharply lowers Sp. Def. | Steel | Stat | — | 85 | 40 |
| 15 | Spikes Sets spikes that hurt a foe switching in. | Ground | Stat | — | — | 20 |
| 18 | Draining Kiss | Fairy | Spec | 50 | 100 | 10 |
| 23 | Crafty Shield Evades status moves for one turn. | Fairy | Stat | — | — | 10 |
| 27 | Foul Play The higher the foe's Attack the more damage caused. | Dark | Phys | 95 | 100 | 15 |
| 32 | Torment Torments the foe and stops successive use of a move. | Dark | Stat | — | 100 | 15 |
| 34 | Mirror Shot Emits a flash of energy to damage and cut accuracy. | Steel | Spec | 65 | 100 | 10 |
| 36 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 40 | Recycle Recycles a used item for one more use. | Normal | Stat | — | 100 | 10 |
| 43 | Play Rough Plays rough with the foe. May lower Attack. | Fairy | Phys | 90 | 100 | 10 |
| 44 | Magic Room Hold items lose their effects for 5 turns. | Psychic | Stat | — | — | 10 |
| 50 | Heal Block Prevents the foe from recovering any HP. | Psychic | Stat | — | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (20)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM11 | Sunny Day | Fire | — |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM29 | Psychic | Psychic | 90 |
| TM33 | Reflect | Psychic | — |
| TM43 | Defog | Flying | — |
| TM45 | Draining Kiss | Fairy | 50 |
| TM46 | Thief | Dark | 60 |
| TM66 | Dazzling Gleam | Fairy | 80 |
| TM72 | Psyshock | Psychic | 80 |
| TM73 | Thunder Wave | Electric | — |
| TM91 | Flash Cannon | Steel | 80 |
| TM139 | Foul Play | Dark | 95 |
| TM140 | Iron Defense | Steel | — |
| TM151 | Stored Power | Psychic | 20 |
| TM159 | Play Rough | Fairy | 90 |
| TM169 | Spikes | Ground | — |
| TM170 | Steel Beam | Steel | 140 |
| HM01 | Cut | Steel | 75 |