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Infernape
#392 · Pokémon Exceeded · unchanged from the official games

Infernape

FireFightingPrankster, Iron Fist (hidden)

In Exceeded: Not in the wild: evolve Monferno at level 36. Its type (Fire / Fighting) and base stats (total 534) are the same as in the official games.

Level-up moves 22

LvMoveTypeCatPowAccPP
0Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
1Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
1Ember
A weak fire attack that may inflict a burn.
FireSpec4010025
1Flare Blitz
A charge that may burn the foe. Also hurts the user.
FirePhys12010015
1Leer
Frightens the foe with a leer to lower Defense.
NormalStat—10030
1Mach Punch
A punch is thrown at wicked speed to strike first.
FightingPhys4010030
1Scratch
Scratches the foe with sharp claws.
NormalPhys4010035
1Taunt
Taunts the foe into only using attack moves.
DarkStat—10020
7Ember
A weak fire attack that may inflict a burn.
FireSpec4010025
9Taunt
Taunts the foe into only using attack moves.
DarkStat—10020
14Mach Punch
A punch is thrown at wicked speed to strike first.
FightingPhys4010030
16Fury Swipes
Rakes the foe with sharp claws, etc., 2 to 5 times.
NormalPhys1510015
19Flame Wheel
A fiery charge attack that may inflict a burn.
FirePhys6010025
26Feint
An attack that hits foes using moves like Protect.
NormalPhys3010010
30Punishment
Does more damage if the foe has powered up.
DarkPhys601005
37Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
42Fire Spin
Traps the foe in a ring of fire for 2 to 5 turns.
FireSpec808510
44Drop Weights
The Pokémon drops all held items to increase Speed.
FightingStat——20
46Raging Fury
Viciously spews flames at a foe, becoming fixated.
FirePhys12010010
52Acrobatics
Does double damage if the user has no item.
FlyingPhys5010015
56Calm Mind
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicStat——20
65Flare Blitz
A charge that may burn the foe. Also hurts the user.
FirePhys12010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 35

#Move · where to get itTypePow
TM01Focus Punch
Not handed out, sold or hidden anywhere in this game's own map data
Fighting150
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM05Roar
Route 114
Normal—
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM08Bulk Up
Dewford Town Gym
Fighting—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM12Taunt
Route 110 — Trick House End
Dark—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM22SolarBeam
Not handed out, sold or hidden anywhere in this game's own map data
Grass120
TM23Iron Tail
Not handed out, sold or hidden anywhere in this game's own map data
Steel100
TM26Earthquake
Not handed out, sold or hidden anywhere in this game's own map data
Ground100
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM28Dig
Route 114 — Fossil Maniac's House
Ground80
TM31Brick Break
Sootopolis City — House 1
Fighting75
TM32Double Team
Mauville City — Game Corner
Normal—
TM35Flamethrower
Mauville City — Game Corner
Fire95
TM38Fire Blast
Lilycove City — Department Store 4F
Fire120
TM39Rock Tomb
Rustboro City Gym
Rock60
TM40Aerial Ace
Fortree City Gym
Flying60
TM41Torment
Slateport City — Battle Tent Lobby
Dark—
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM50Overheat
Lavaridge Town Gym — Gym 1F
Fire140
TM52Work Up
Littleroot Town — Professor Birch House 2F
Normal—
TM57Burning Terrain
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM59Natural Gift
Slateport City
Normal1
TM66Headbutt
Petalburg Woods
Normal70
HM01Cut
Rustboro City — Cutter's House
Normal50
HM04Strength
Route 112
Fighting80
HM06Rock Smash
Mauville City — House 1
Fighting40

Where to find Infernape

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 4 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 3 innates always on
  • Innates (always active): Blaze, Branch Swing, Filter
  • What the innates do: Blaze — Ups Fire moves in a pinch. · Branch Swing — Raises Speed on grassy terrain. · Filter — Weakens “supereffective”.
  • Abilities you pick one of: Prankster — Status moves go first. · Iron Fist — Boosts punching moves.
  • Hidden ability: Iron Fist
  • How its abilities arrive: Blaze, Monkey King, Prankster from the start; Branch Swing at Lv 11; Monkey King at Lv 16; Iron Fist at Lv 22; Defiant at Lv 27; Filter at Lv 30; Quick Feet at Lv 42; Flame Body at Lv 48; Spell Fist at Lv 56
  • Tutor moves: Blaze Kick, Double Lariat, Endure, Fire Punch, Mud-Slap, Rock Slide, Rollout, Sleep Talk, Snore, Substitute, Swagger, Swift, Swords Dance, ThunderPunch
  • Egg groups: Field / Human Like
  • Catch rate 45