Infernape in Elite Redux
#392 · Fire / Fighting · see locations below
FireFighting
Abilities
Iron Fist, Magical Fists, Gorilla Tactics (hidden)
Base stats
Compared with the official games
- Stats Attack 104 → 105 (total 534 → 535)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Blaze, Thundercall, Egoist
- What the innates do: Blaze — Boosts Fire-type moves by 1.2x, or 1.5x when under 1/3 HP. · Thundercall — Triggers Smite at 20% power when using an Electric move. · Egoist — Raises its own stats when foes raise theirs.
- Abilities you pick one of: Iron Fist — Boosts the power of punching moves by 1.3x. · Magical Fists — Punching moves use Special Attack and get a 1.3x boost. · Gorilla Tactics — Raises own Atk by 1.5x, but can only use the first chosen move.
- Mega Evolves into Infernape Mega holding the Infernapenite
- Tutor moves: Acrobatics, Agility, Attract, Aura Sphere, Circle Throw, Covet, Dig, Double Lariat, Endure, Feint, Fire Blast, Fire Punch, Fire Spin, Flame Charge, Flamethrower, Focus Blast, Giga Impact, Heat Wave, Helping Hand, Hidden Power, Hyper Beam, Karate Chop, Low Kick, Low Sweep, Mach Punch, Nasty Plot, One-Inch Punch, Power-Up Punch, Protect, Rest, Return, Secret Power, Shadow Claw, Sleep Talk, Substitute, Sunny Day, Swords Dance, Taunt, Terrain Pulse, Thunder Punch, Torment, U-turn, Weather Ball, Will-O-Wisp
- Egg groups: Field / Human Like
- Height 1.2 m, weight 55.0 kg
Where to find Infernape
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 1 | Ember A weak fire attack that burns the target. | Fire | Spec | 20 | 100 | 20 |
| 1 | Fury Swipes Rakes the foe with sharp claws, etc., 2 to 5 times. | Normal | Phys | 25 | 100 | 15 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 20 |
| 1 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 95 | 100 | 15 |
| 1 | Scratch Scratches the foe with sharp claws. | Normal | Phys | 40 | 100 | 20 |
| 17 | Fire Pledge Attacks with whichever of Attack or Sp. Attack is higher. Attacks with a column of fire. May burn the grass. | Fire | 90 | 100 | 15 | |
| 17 | Flame Burst Priority +1. Also hits the foe's ally for 1/4 dmg. Has +1 priority. | Fire | Spec | 40 | 100 | 15 |
| 17 | Quick Guard Priority +1. Protects against priority attacks for 3 turns. | Fighting | Stat | — | — | 10 |
| 24 | Blaze Kick A kick with a high critical-hit ratio. May cause a burn. | Fire | Phys | 85 | 100 | 10 |
| 24 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 24 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 24 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 24 | Flame Wheel Rolls into a wheel to strike with rising intensity. | Fire | Phys | 40 | 100 | 10 |
| 37 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 37 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 37 | Slack Off Slacks off and restores half the maximum HP. | Normal | Stat | — | 100 | 5 |
| 46 | Flare Blitz A charge that may burn the foe. Also hurts the user. | Fire | Phys | 120 | 100 | 10 |
| 46 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 46 | Raging Fury A rampage of 2 to 3 turns that confuses the user. | Fire | Phys | 120 | 100 | 5 |
| 46 | Submission A reckless body slam that also hurts the user. | Fighting | Phys | 120 | 100 | 10 |
| 46 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 51 | Blast Burn Attacks with whichever of Attack or Sp. Attack is higher. Powerful, but can't be used next turn. | Fire | 130 | 100 | 5 | |
| 51 | Overheat Allows a full-power attack, but sharply lowers SpAtk | Fire | Spec | 130 | 100 | 5 |
| 51 | Rage A rampage of 2 to 3 turns that confuses the user. | Fighting | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|