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Drifblim
#426 · Pokémon Exceeded · unchanged from the official games

Drifblim

GhostFlyingAftermath, Unburden (hidden)

In Exceeded: Not in the wild: evolve Drifloon at level 28. Its type (Ghost / Flying) and base stats (total 498) are the same as in the official games.

Level-up moves 25

LvMoveTypeCatPowAccPP
0Phantom Force
Vanishes on the first turn then strikes the next turn.
GhostPhys9010010
1Astonish
An attack that may shock the foe into flinching.
GhostPhys3010015
1Constrict
Matches user's first type. Traps, lower Speed each turn.
NormalPhys559515
1Focus Energy
Ups defenses, crit ratio, Focus Blast and Focus Punch.
NormalStat——30
1Gust
Strikes the foe with a gust. Lifts entry hazards in air.
FlyingSpec6010025
1Minimize
Minimizes the user's size to raise evasiveness.
NormalStat——20
1Phantom Force
Vanishes on the first turn then strikes the next turn.
GhostPhys9010010
1Strength Sap
Saps the foe's Attack to heal HP, then drops Attack.
GrassStat—1005
4Astonish
An attack that may shock the foe into flinching.
GhostPhys3010015
9Gust
Strikes the foe with a gust. Lifts entry hazards in air.
FlyingSpec6010025
13Focus Energy
Ups defenses, crit ratio, Focus Blast and Focus Punch.
NormalStat——30
15Payback
An attack that gains power if the user moves last.
DarkPhys5010010
23Hex
Does double damage if the foe has a status problem.
GhostSpec6510010
24Ominous Wind
A repulsive attack that may raise all stats.
GhostSpec601005
24Stockpile
Charges up power for up to 3 turns.
NormalStat——20
30Spit Up
Releases stockpiled power (the more the better).
NormalSpec110010
30Swallow
Absorbs stockpiled power and restores HP.
NormalStat——5
31Selfdestruct
Inflicts severe damage but makes the user faint.
NormalPhys2001005
36Destiny Bond
If the user faints, the foe is also made to faint.
GhostStat——5
36Shadow Ball
Hurls a black blob that may lower the foe's Sp. Def.
GhostSpec8010015
46Amnesia
Forgets about something and sharply raises Sp. Def.
PsychicStat——20
46Baton Pass
Switches out the user while keeping effects in play.
NormalStat——40
48Tailwind
Whips up a turbulent breeze that raises Speed.
FlyingStat——30
56Explosion
Inflicts severe damage but makes the user faint.
NormalPhys2501005
65Phantom Force
Vanishes on the first turn then strikes the next turn.
GhostPhys9010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 27

#Move · where to get itTypePow
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM24Thunderbolt
Mauville City — Game Corner
Electric95
TM25Thunder
Lilycove City — Department Store 4F
Electric110
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM29Psychic
Mauville City — Game Corner
Psychic90
TM30Shadow Ball
Not handed out, sold or hidden anywhere in this game's own map data
Ghost80
TM32Double Team
Mauville City — Game Corner
Normal—
TM34Shock Wave
Mauville City Gym
Electric60
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM46Thief
Slateport City — Oceanic Museum 1F
Dark60
TM48Skill Swap
Not handed out, sold or hidden anywhere in this game's own map data
Psychic—
TM59Natural Gift
Slateport City
Normal1
TM65Fog
Fortree City — School
Flying—
TM66Headbutt
Petalburg Woods
Normal70
HM01Cut
Rustboro City — Cutter's House
Normal50
HM02Fly
Route 119
Flying90
HM05Flash
Granite Cave — 1F
Normal—

Where to find Drifblim

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 4 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 3 innates always on
  • Innates (always active): Flare Boost, Ethereal, Inflatable
  • What the innates do: Flare Boost — Ups Sp. Atk if burned. · Ethereal — Ups evasion vs physical. · Inflatable — Fire or Flying ups defensive.
  • Abilities you pick one of: Aftermath — Explodes when KOed. · Unburden — Using a hold item ups Speed.
  • Hidden ability: Unburden
  • How its abilities arrive: Flare Boost from the start; Ethereal at Lv 14; Aftermath at Lv 21; Unburden at Lv 28; Inflatable at Lv 35; Pressure Burst at Lv 42; Pressurized Gas at Lv 55
  • Tutor moves: Dream Eater, Endure, Explosion, Icy Wind, Mud-Slap, Psych Up, Rollout, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave
  • Egg groups: Amorphous
  • Catch rate 60