Drifblim in Blaze Black 2 & Volt White 2
#426 · Ghost / Flying · see locations below
GhostFlying
Abilities
Flare Boost, Unburden, Flare Boost (hidden)
Base stats
Compared with the official games
- Abilities loses Aftermath
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Moveset: Drifblim learns Acrobatics when it evolves (28).
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Aftermath, Unburden, Flare Boost.
Where to find Drifblim
| Area | Method | Level | |
|---|---|---|---|
| Celestial Tower | Floor — Roof | 37-39 | |
| Reversal Mountain - Outside | Grass | 35-38 | |
| Reversal Mountain - Outside | Doubles Grass | 40-42 | |
| Route 14 | Grass | 38-40 | |
| Route 14 | Doubles Grass | 40-44 | |
| Route 13 | Hidden Grotto #2 (rare) | 50-55 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Constrict Has a chance to lower the target’s Speed by one stage. | Normal | Phys | 10 | 100 | 35 |
| 1 | Gust Inflicts regular damage and can hit Pokémon in the air. | Flying | Spec | 40 | 100 | 35 |
| 1 | Minimize Raises the user’s evasion by two stages. | Normal | Stat | — | — | 20 |
| 4 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 8 | Gust Inflicts regular damage and can hit Pokémon in the air. | Flying | Spec | 40 | 100 | 35 |
| 13 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 16 | Payback Power is doubled if the target has already moved this turn. | Dark | Phys | 50 | 100 | 10 |
| 20 | Ominous Wind Has a chance to raise all of the user’s stats by one stage. | Ghost | Spec | 60 | 100 | 5 |
| 25 | Stockpile Stores energy up to three times for use with Spit Up and Swallow. | Normal | Stat | — | — | 20 |
| 27 | Hex Has double power if the target has a major status ailment. | Ghost | Spec | 50 | 100 | 10 |
| 34 | Spit Up Power is 100 times the amount of energy Stockpiled. | Normal | Spec | — | 100 | 10 |
| 34 | Swallow Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | Normal | Stat | — | — | 10 |
| 40 | Shadow Ball Has a chance to lower the target’s Special Defense by one stage. | Ghost | Spec | 80 | 100 | 15 |
| 46 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
| 52 | Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Stat | — | — | 40 |
| 60 | Explosion User faints. | Normal | Phys | 250 | 100 | 5 |
| 66 | Hurricane** New to this hack Has a chance to confuse the target. | Flying | Spec | 120 | 70 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (38)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM19 | Telekinesis Same place as Black 2 / White 2 | Psychic | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM24 | Thunderbolt Chargestone Cave — in an item ball | Electric | 95 |
| TM25 | Thunder Same place as Black 2 / White 2 | Electric | 120 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM46 | Thief Same place as Black 2 / White 2 | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM58 | Hurricane Wherever Black 2 / White 2 put TM58 (it held Sky Drop there) | Flying | 120 |
| TM60 | Sucker Punch Plasma Frigate (Volt White 2 only) — in an item ball | Dark | 80 |
| TM61 | Will-O-Wisp Same place as Black 2 / White 2 | Fire | — |
| TM62 | Acrobatics Same place as Black 2 / White 2 | Flying | 55 |
| TM63 | Embargo Same place as Black 2 / White 2 | Dark | — |
| TM64 | Explosion Victory Road — in an item ball | Normal | 250 |
| TM66 | Payback Same place as Black 2 / White 2 | Dark | 50 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM74 | Gyro Ball Same place as Black 2 / White 2 | Steel | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| HM01 | Cut Same place as Black 2 / White 2 | Grass | 60 |
| HM02 | Fly Same place as Black 2 / White 2 | Flying | 90 |