Drifblim in Inclement Emerald
Ghost / Flying — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Move tutors: Rollout, Shock Wave, Air Cutter, Swift, Mimic, Mud-Slap, Ominous Wind, Defog, Magic Coat, Pain Split, Psych Up, Icy Wind, Tailwind, Swagger, Trick, Double-Edge, Heat Wave, Knock Off, Hurricane, Baton Pass, Selfdestruct, Weather Ball, Hex, Defense Curl, Phantom Force, Poltergeist, Focus Energy, Teleport
In the Rebalanced version
Everything above is the Standard version. In Rebalanced, its abilities are Aftermath, Unburden, Flare Boost; base stats are 150 / 80 / 54 / 90 / 74 / 80.
Drifblim in other guides
The same Pokémon, as 13 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedGaiaBlaze Black 2 Redux & Volt White 2 ReduxElite ReduxEmerald ImperiumBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt White
Where to find Drifblim
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Constrict Constricts to inflict pain. May lower Speed. | Normal | Phys | 10 | 100 | 35 |
| 1 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 30 |
| 1 | Gust Strikes the foe with a gust of wind whipped up by wings. | Flying | Spec | 40 | 100 | 35 |
| 1 | Minimize Minimizes the user's size to raise evasiveness. | Normal | Stat | — | — | 10 |
| 1 | Phantom Force On evolution Vanishes on the first turn then strikes the next turn. | Ghost | Phys | 90 | 100 | 10 |
| 1 | Strength Sap Saps the foe's Attack to heal HP, then drops Attack. | Grass | Stat | — | 100 | 10 |
| 6 | Ominous Wind A repulsive attack that may raise all stats. | Ghost | Spec | 60 | 100 | 5 |
| 12 | Payback An attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 16 | Hex Does double damage if the foe has a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 20 | Shadow Ball Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
| 24 | Spit Up Releases stockpiled power (the more the better). | Normal | Spec | 1 | 100 | 10 |
| 24 | Stockpile Charges up power for up to 3 turns. | Normal | Stat | — | — | 20 |
| 24 | Swallow Absorbs stockpiled power and restores HP. | Normal | Stat | — | — | 10 |
| 31 | Selfdestruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 36 | Destiny Bond If the user faints, the foe is also made to faint. | Ghost | Stat | — | — | 5 |
| 42 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 40 |
| 46 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 48 | Tailwind Whips up a turbulent breeze that raises Speed. | Flying | Stat | — | — | 15 |
| 54 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (25)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not placed on any map — the source doesn't say where this one comes from | Poison | — |
| TM10 | Hidden Power Fortree City — House 2 | Normal | 60 |
| TM11 | Sunny Day Not placed on any map — the source doesn't say where this one comes from | Fire | — |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not placed on any map — the source doesn't say where this one comes from | Water | — |
| TM21 | Frustration Not placed on any map — the source doesn't say where this one comes from | Normal | 1 |
| TM24 | Thunderbolt Mauville City | Electric | 90 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Not placed on any map — the source doesn't say where this one comes from | Psychic | 90 |
| TM30 | Shadow Ball Not placed on any map — the source doesn't say where this one comes from | Ghost | 80 |
| TM32 | Double Team Route 113 | Normal | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Not placed on any map — the source doesn't say where this one comes from | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM48 | Skill Swap Not placed on any map — the source doesn't say where this one comes from | Psychic | — |
| TM49 | Sleep Talk Fortree City — House 2 | Normal | — |
| TM57 | Charge Beam Slateport City | Electric | 50 |
| TM58 | Endure Slateport City — Pokemon Fan Club | Normal | — |
| TM61 | Will-O-Wisp Not placed on any map — the source doesn't say where this one comes from | Fire | — |
| TM62 | Acrobatics Not placed on any map — the source doesn't say where this one comes from | Flying | 55 |