#087 · Pokémon Exceeded · unchanged from the official games
Dewgong
WaterIceThick Fat, Hydration, Ice Body (hidden)
In Exceeded: First found in Shoal Cave (Super Rod). Its type (Water / Ice) and base stats (total 475) are the same as in the official games. 17 of its 26 level-up moves are new compared with Pokémon Emerald, including Aqua Jet and Artic Glide.
Level-up moves 35
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Sheer Cold Super effective on Water- types. May cause freezing. | Ice | Spec | 120 | 70 | 5 |
| 1 | Aqua Jet Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 1 | Artic Glide Gliding on ground, hits. Goes first on Frozen Terrain. | Ice | Phys | 60 | 100 | 20 |
| 1 | Aurora Beam Fires a rainbow-colored beam that lowers Attack. | Ice | Spec | 75 | 100 | 10 |
| 1 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 1 | Fake Out A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 1 | Growl Growls cutely to reduce the foe's Attack. | Normal | Stat | — | 100 | 40 |
| 1 | Headbutt A ramming attack that may cause flinching. | Normal | Phys | 70 | 100 | 15 |
| 1 | Horn Drill Ignores Defense & abilities. Matches user's first type. | Normal | Phys | 120 | 70 | 5 |
| 1 | Icy Wind A chilling attack that lowers the foe's Speed. | Ice | Spec | 75 | 95 | 10 |
| 1 | Sheer Cold Super effective on Water- types. May cause freezing. | Ice | Spec | 120 | 70 | 5 |
| 1 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 75 | 100 | 10 |
| 4 | Growl Growls cutely to reduce the foe's Attack. | Normal | Stat | — | 100 | 40 |
| 7 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 75 | 100 | 10 |
| 11 | Icy Wind A chilling attack that lowers the foe's Speed. | Ice | Spec | 75 | 95 | 10 |
| 12 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 16 | Ice Shard Hurls a chunk of ice that always strike first. | Ice | Phys | 40 | 100 | 30 |
| 22 | Rest The user sleeps for 2 turns, restoring HP and status. | Psychic | Stat | — | — | 5 |
| 23 | Aqua Ring Restores HP, cures burn and halves Electric-type damage. | Water | Stat | — | — | 20 |
| 25 | Aurora Beam Fires a rainbow-colored beam that lowers Attack. | Ice | Spec | 75 | 100 | 10 |
| 28 | Aqua Jet Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 32 | Waterfall Charges the foe with speed to climb waterfalls. | Water | Phys | 80 | 100 | 15 |
| 33 | Brine Does double damage to foes with half HP. | Water | Spec | 65 | 100 | 10 |
| 34 | Sheer Cold Super effective on Water- types. May cause freezing. | Ice | Spec | 120 | 70 | 5 |
| 36 | Frozen Terrain Freezes the ground for 5 turns. May slip on ice. | Ice | Stat | — | — | 10 |
| 39 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 41 | Ice Lance Hurls a sharp lance of ice. Ignores Defense stages. | Ice | Phys | 120 | 85 | 10 |
| 44 | Dive Dives underwater the first turn and strikes next turn. | Water | Phys | 80 | 100 | 10 |
| 47 | Aqua Tail The user swings its tail like a wave to attack. | Water | Phys | 90 | 100 | 10 |
| 50 | Aurora Dance Boosts all stats, but only usable on hail once. | Ice | Stat | — | — | 10 |
| 52 | Ice Beam Blasts the foe with an icy beam. May cause frostbite. | Ice | Spec | 95 | 100 | 10 |
| 55 | Artic Glide Gliding on ground, hits. Goes first on Frozen Terrain. | Ice | Phys | 60 | 100 | 20 |
| 59 | Safeguard Prevents all status problems and reduces 25% all damage. | Normal | Stat | — | — | 25 |
| 62 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 65 | Hail Summons a hailstorm that strikes every turn. | Ice | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 28
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F | Water | 60 |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM07 | Hail Not handed out, sold or hidden anywhere in this game's own map data | Ice | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM13 | Ice Beam Mauville City — Game Corner | Ice | 95 |
| TM14 | Blizzard Lilycove City — Department Store 4F | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM20 | Safeguard Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM23 | Iron Tail Not handed out, sold or hidden anywhere in this game's own map data | Steel | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM51 | Brine Dewford Town — House 2 | Water | 65 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM62 | Frozen Terrain Not handed out, sold or hidden anywhere in this game's own map data | Ice | — |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| TM68 | Chilling Water Not handed out, sold or hidden anywhere in this game's own map data | Water | 50 |
| HM03 | Surf Petalburg City — Wally's House | Water | 90 |
| HM04 | Strength Route 112 | Fighting | 80 |
| HM07 | Waterfall Sootopolis City | Water | 80 |
| HM08 | Dive Mossdeep City — Steven's House | Water | 80 |
Where to find Dewgong
| Area | Method | Level | |
|---|---|---|---|
| Shoal Cave | Super Rod |
Other changes in this game
- Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Fur Coat, Slush Rush, Arctic Force
- What the innates do: Fur Coat — Raises Defense. · Slush Rush — Raises Speed on frozen terrain. · Arctic Force — Powers up in a hailstorm.
- Abilities you pick one of: Thick Fat — Heat-and-cold protection. · Hydration — Cures status in rain. · Ice Body — Slight HP recovery in Hail.
- Hidden ability: Ice Body
- How its abilities arrive: Thick Fat from the start; Hydration at Lv 6; Ice Body at Lv 14; Slush Rush at Lv 22; Fur Coat at Lv 30; Arctic Force at Lv 32; Goremaster at Lv 39
- Tutor moves: Body Slam, Double-Edge, Endure, Icy Wind, Mimic, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Water Ball
- Egg groups: Water 1 / Field
- Catch rate 75