Dewgong in Elite Redux
#087 · Water / Ice · see locations below
WaterIce
Abilities
Fur Coat, Ice Scales, Spectralize (hidden)
Base stats
Compared with the official games
- Stats Attack 70 → 100, Defense 80 → 70, Sp. Atk 70 → 100, Speed 70 → 90 (total 475 → 545)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Thick Fat, Water Veil, North Wind
- What the innates do: Thick Fat — Takes 1/2 damage from Fire-type and Ice-type attacks. · Water Veil — Burn-immune. Casts Aqua Ring on entry. · North Wind — 3 turns Aurora Veil on entry. Immune to Hail damage.
- Abilities you pick one of: Fur Coat — Halves damage taken by Physical moves. Does NOT double Defense. · Ice Scales — Halves damage taken by Special moves. Does NOT double SpDef. · Spectralize — Normal moves become Ghost. Ghost moves are empowered.
- Mega Evolves into Dewgong Mega holding the Dewgongite
- Tutor moves: Aqua Bash, Aqua Ring, Attract, Aurora Beam, Blizzard, Blood Shot, Body Press, Bubble, Charm, Covet, Defog, Dive, Dragon Tail, Drill Run, Endure, Facade, Flash Freeze, Flip Turn, Hail, Haze, Helping Hand, Hidden Power, Horn Attack, Ice Beam, Icicle Impale, Icy Wind, Knock Off, Lick, Life Dew, Metronome, Mist, Play Rough, Poison Jab, Protect, Rain Dance, Rest, Return, Secret Power, Shocking Jab, Sleep Talk, Snore, Substitute, Surf, Tailwind, Taunt, Water Pulse, Weather Ball, Whirlpool, Work Up
- Egg groups: Water 1 / Field
- Height 1.7 m, weight 120.0 kg
Where to find Dewgong
| Area | Method | Level | |
|---|---|---|---|
| Seaspray Cave B1F | Static Encounter | — | |
| Seaspray Cave B1F | Gift | — | |
| Shoal Cave Low Tide Entrance Room | Grass | — | |
| Shoal Cave Low Tide Inner Room | Grass | — | |
| Shoal Cave Low Tide Lower Room | Grass | — | |
| Shoal Cave Low Tide Stairs Room | Grass | — | |
| Victory Road B2F | Surfing | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 1 | Ice Shard Priority +1. Hurls a chunk of ice that always strike first. | Ice | Phys | 40 | 100 | 15 |
| 1 | Perish Song Any Pokémon hearing this song faints in 3 turns. | Normal | Stat | — | — | 5 |
| 1 | Slack Off Slacks off and restores half the maximum HP. | Normal | Stat | — | 100 | 5 |
| 1 | Splash Does more damage if the user outweighs the foe. | Water | Phys | 1 | 100 | 10 |
| 17 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 17 | Icicle Spear Attacks the foe by firing 2 to 5 icicles in a row. | Ice | Phys | 25 | 100 | 20 |
| 17 | Lovely Bite Bites the foe with love. 10% chance to infatuate. | Fairy | Phys | 85 | 100 | 15 |
| 17 | Spike Cannon Launches sharp spikes that strike 2 to 5 times. | Water | Phys | 25 | 100 | 15 |
| 17 | Stockpile Charges up power for up to 3 turns. | Normal | Stat | — | — | 5 |
| 17 | Water Pledge Attacks with whichever of Attack or Sp. Attack is higher. Attacks with a column of water. May make a rainbow. | Water | 90 | 100 | 15 | |
| 24 | Aqua Jet Priority +1. Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 24 | Aurora Veil Weakens all attacks, but only usable with hail. | Ice | Stat | — | — | 20 |
| 24 | Chilling Water Shoots ice-cold water at the foe. May cause frostbite. | Water | Spec | 75 | 100 | 15 |
| 24 | Heal Bell Chimes soothingly to heal all status abnormalities. | Normal | Stat | — | — | 5 |
| 24 | Scald Shoots boiling water at the foe. May inflict a burn. | Water | Spec | 75 | 100 | 15 |
| 24 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 85 | 100 | 15 |
| 37 | Avalanche Priority -4. An attack that gains power if injured by the foe. | Ice | Phys | 70 | 100 | 10 |
| 37 | Brine Deals Super Effective damage vs Water. | Water | Spec | 70 | 100 | 10 |
| 37 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 37 | Freeze-Dry Super effective on Water-types. May cause freezing. | Ice | Spec | 70 | 100 | 15 |
| 37 | Megahorn A brutal ramming attack using out-thrust horns. | Bug | Phys | 120 | 85 | 10 |
| 37 | Spit Up Spits up stored stockpiles for heavy damage. | Normal | Spec | 120 | 100 | 2 |
| 37 | Swallow Swallows down Stockpiles to restore HP. | Normal | Stat | — | — | 2 |
| 46 | Ice Spinner Deals damage and removes terrain. | Ice | Phys | 80 | 100 | 15 |
| 46 | Rain Flush A powerful rain attack. Lowers the user's defenses. | Water | Spec | 120 | 100 | 5 |
| 46 | Triple Axel A 3-kick attack that gets more powerful with each hit. | Ice | Phys | 20 | 90 | 10 |
| 51 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 3 |
| 51 | Glaciate Blows very cold air at the foe. It lowers their Speed. | Ice | Spec | 80 | 100 | 10 |
| 51 | Horn Drill Ignores abilities and stat changes. High crit. | Normal | Phys | 95 | 100 | 5 |
| 51 | Sheer Cold Super effective on Water. 20% frostbite chance. | Ice | Spec | 100 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|