Dewgong in Emerald Imperium
Water / Ice — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats HP 90 → 95, Attack 70 → 50, Sp. Atk 70 → 90 (total 475 → 480)
- Abilities gains Ice Scales and loses Hydration
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Dewgong in other guides
The same Pokémon, as 16 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Dewgong
| Area | Method | Level | |
|---|---|---|---|
| Route 114 | Super Rod | 20-45 | |
| Route 114 | Super Rod | 20-45 | 5% rare |
| Route 115 | Super Rod | 20-45 | |
| Route 125 | Super Rod | 25-45 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Growl Growls cutely to reduce the foe's Attack. | Normal | Stat | — | 100 | 40 |
| 1 | Headbutt A ramming attack that may cause flinching. | Normal | Phys | 70 | 100 | 15 |
| 1 | Ice Beam On evolution Blasts the foe with an icy beam. May cause frostbite. | Ice | Spec | 90 | 100 | 10 |
| 1 | Ice Beam Blasts the foe with an icy beam. May cause frostbite. | Ice | Spec | 90 | 100 | 10 |
| 1 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 75 | 100 | 15 |
| 3 | Growl Growls cutely to reduce the foe's Attack. | Normal | Stat | — | 100 | 40 |
| 7 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 75 | 100 | 15 |
| 11 | Icy Wind A chilling attack that lowers the foe's Speed. | Ice | Spec | 55 | 100 | 15 |
| 13 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 17 | Ice Shard Hurls a chunk of ice that always strike first. | Ice | Phys | 40 | 100 | 30 |
| 21 | Rest The user sleeps for 2 turns, restoring HP and status. | Psychic | Stat | — | — | 5 |
| 27 | Aurora Beam Fires a rainbow-colored beam that may lower Attack. | Ice | Spec | 65 | 100 | 20 |
| 31 | Aqua Jet Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 33 | Brine Does double damage to foes with half HP. | Water | Spec | 65 | 100 | 10 |
| 39 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 100 | 20 |
| 45 | Dive Dives underwater the first turn and strikes next turn. | Water | Phys | 80 | 100 | 10 |
| 49 | Aqua Tail The user swings its tail like a wave to attack. | Water | Phys | 90 | 100 | 10 |
| 61 | Safeguard A mystical force prevents all status problems. | Normal | Stat | — | — | 25 |
| 65 | Snowscape Summons a snowstorm that lasts for five turns. | Ice | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (21)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Flip Turn | Water | 60 |
| TM07 | Snowscape | Ice | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM18 | Rain Dance | Water | — |
| TM21 | Icy Wind | Ice | 55 |
| TM23 | Iron Tail | Steel | 100 |
| TM46 | Thief | Dark | 60 |
| TM83 | Scald | Water | 80 |
| TM120 | Liquidation | Water | 85 |
| TM121 | Hydro Pump | Water | 110 |
| TM122 | Drill Run | Ground | 80 |
| TM136 | Icicle Spear | Ice | 25 |
| TM158 | Body Slam | Normal | 85 |
| TM160 | Water Pulse | Water | 60 |
| TM167 | Alluring Voice | Fairy | 80 |
| HM01 | Cut | Steel | 75 |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM07 | Waterfall | Water | 80 |
| HM08 | Dive | Water | 80 |