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#055 · Emerald Kaizo

Golduck in Emerald Kaizo

Water — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

  • Abilities gains Oblivious and loses Damp, Cloud Nine

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Golduck in other guides

The same Pokémon, as 17 other hacks change it:

Where to find Golduck

AreaMethodLevel
Route 102Super Rod65
Route 117Surf435% rare
Route 117Super Rod655% rare
Route 119Surf43
Route 120Surf475% rare
Route 120Good Rod49
Route 122Surf51
Fallarbor TownGrass345% rare
Meteor Falls 1F 2rGood Rod70
Petalburg CitySurf43
Petalburg CitySuper Rod65
Safari Zone SouthwestSurf50
Safari Zone SouthwestSuper Rod25-65
Shoal Cave Low Tide Entrance RoomGrass63-655% rare
Victory Road B2FGrass73

Level-up moves

LvMoveTypeCatPowAccPP
1Confuse Ray
A sinister ray that confuses the foe.
GhostStat10010
1Seismic Toss
Damage is equal to user's level.
FightingPhys110020
1Signal Beam
A strange beam attack that may confuse the foe.
BugPhys7510024
1Yawn
Lulls the foe into yawning, then sleeping.
NormalStat7010
5Disable
Psychically disables one of the foe's moves.
NormalStat10020
22Bubble Beam
Forcefully sprays bubbles that may lower SPEED.
WaterSpec6510020
26Cross Chop
A double-chopping attack. High critical-hit ratio.
FightingPhys100908
27Psychic
A powerful psychic attack that may lower SP. DEF.
PsychicSpec9010016
36Hypnosis
A hypnotizing move that may induce sleep.
PsychicStat7024
44Ice Beam
Blasts the foe with an icy beam that may freeze it.
IceSpec9510016
47Hydro Pump
Blasts water at high power to strike the foe.
WaterSpec120858

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (27)

#Move · where to get itTypePow
TM01Focus Punch
Fighting150
TM03Water Pulse
Water60
TM06Toxic
Poison
TM07Hail
Ice
TM08Seismic Toss
Fighting1
TM10Hidden Power
Normal1
TM13Ice Beam
Ice95
TM14Blizzard
Ice120
TM15Hyper Beam
Normal150
TM17Protect
Normal
TM18Rain Dance
Water
TM21Frustration
Normal103
TM23Iron Tail
Steel100
TM27Return
Normal103
TM28Dig
Ground60
TM31Brick Break
Fighting75
TM40Aerial Ace
Flying60
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic
TM45Attract
Normal
HM03Surf
Water95
HM04Strength
Normal80
HM05Flash
Normal
HM06Rock Smash
Fighting40
HM07Waterfall
Water80
HM08Dive
Water60